mr affable is hilarious
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Monke's Cycling Adventure: Rescue Of Rat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Style | #21 | 3.698 | 3.698 |
Theme | #21 | 3.814 | 3.814 |
Fun & Game Design | #25 | 3.233 | 3.233 |
Overall | #38 | 2.986 | 2.986 |
Originality & Innovation | #50 | 2.721 | 2.721 |
Audio | #75 | 1.465 | 1.465 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It features top tier content creators such as Chris Broad, Tungsten Rat, and CDawgVA as MONKE and Dr. Ligma. What more could you ask for.
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
Any Social Media you'd like to shout out?
Youtube: www.youtube.com/@meownstermatt
Anything else you want to mention?
Well... there is no music... and there was no team either. I'm absolutely knackered after 2 days of nonstop coding n making those scuffed models. So imma go get some sleep right after the submission.
Next time maybe make a video announcing the gamejam so people wont miss out.
oug?
oug indeed
Comments
The game was fun, but the camera moved weird making it hard to tell where I was. I was on WebGL so I will ignore the frame drops. Looked quite nice as well. I will note overall this game was quite basic, and not much there, you play the minigame and then the story wasn't finished, but that isn't too much of a problem, and the game was still pretty good overall. Of course, nothing to say on sound lol
Very fun gameplay and I love the art so much! I love that the track is long so you have time to drop obstacles at random times! I do agree with the rest of the comments, the camera drag got me dizzy a little bit and the game did tank FPS on web, with no issues at all with the downloaded version. The oranges did in fact, where the culprit, Maybe combining the objects and dropping them as one? Just an idea haha. Great work!
I’m delighted to hear that you loved the game ❤️🙂.
Yeah, I’ll definitely have to experiment more with camera stuff. By drag you mean the left and right rotation of camera, right? The constant camera shake isn’t causing any problems, right?
I’ve got fps dips at oranges area too 😂. You are correct about combining objects. In fact, it is lagging due to too many physics objects in scene. I’ll make sure I don’t do dumb stuff like this again
Gotcha. I do Destroy() the objects using an invisible wall behind the player. But both Instantiate() (spawning function) and Destroy() itself has some performance costs. It’s better to use object pooling in this case… so we reuse same oranges again n again. I’m just not experienced enough using object pooling, so I didn’t end up using it. 😂
Looks great and a challenging endless runner nice idea. Plenty have said it but The Camera drag is a bit rough though, hard to see obstacles on the edges of the track. But really like what you went for with it though dynamic movement can really make something pop! Always good to try hard things!
but no music was good because I started playing my gym motivation mix till I won haha.
Great submission!
Cant edit the game now sadly, just your title and stuff but not the game.
But if you still wanna edit the game after for yourself or something yeah adding some sound effect like for the jump and stuff that would really add an extra level of feedback for the player.
Plenty of free resources online like I use "Mixit" personally, also plenty of just royalty free SFX on unity asset store or YouTube.
But other wise great work, this could be a really nice little portfolio piece the artistic style really sells the game.
the visuals are stunning!!!!!!! super cute game i love it!! :D
Love the choice of obstacles in this game! Deers and orange xD
The visuals are so cute 🌸!! Good suggestion with Streamlabs music for the mood :)
simple and fun game with great visuals! wouldve really loved some audio tho!
Fun, cute, amazing visuals, and very engaging!
Here come dat monke! Camera angle made it a bit hard to see if you were hitting obstacles.
Lesson Learned. Don’t mess with camera unless I know what I’m doing. I definitely didn’t know what I was doing.
I thought making it rotate a bit will make it more dynamic like how they do in NFS games. Too bad it didn’t go as planned.
I’m glad you enjoyed playing my game. Thank you for your valuable feedback. 🙂❤️🐒
Nice visuals. It reminded me of a game id see on an ad or tik tok except your games not riddled with pay mechanics and your game actually works. Great job! Looking forward to hearing your music once you start learning! Again Great job!
I see… so moving the POV is making it worse. I thought it’ll make it look like those polished games that use some kind of dynamic cameras. Guess it backfired.
As for performance, can you tell me if you played WebGL or Windows version? Also what kind of CPU are you using? (Asking so I can get a better idea of target devices for next time) I’m aware that this could happen due to me spawning ludicrous amounts of objects with physics. And also we are kinda pushing limits of WebGL here.
That being said, I’m glad you liked my very scuffed creation. Thank you for your valuable feedback. 🙂🐒❤️
Interesting.
Did you play WebGL version? Web version can be pretty laggy.
Also spawning hundreds of cubes almost all with physics can be pretty taxing on CPU. So I can totally see it lagging. My i7-12700h handled both WebGL(at 60fps) and Windows (at 165fps) without any hiccups. I’m curious what CPU you are using? Asking so I won’t overwhelm any CPUs next time I build a game.
Thanks for your feedback, it is much appreciated 🙂❤️
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