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Morgue Agony (VR)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Rate This Game | #1 | 4.250 | 4.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congratulations! You are the winner of this month's VR Game Jam with your "Morgue Agony" entry! Please check your email for the next steps in getting you your prize.
The graphics are great, and the highlight and teleport are very well done. The first thing I did was reach for the eye and was frustrated when I couldn't reach or graph it, with the hands seemingly arrested by a force field around the scale.
Eventually I encountered an interactable object and realized the yellow highlight shows what can be interacted with, it was good from there. Putting the jars on the shelf was no problem, though it was jarring that the hand doesn't grab the handle but just kind of hovers near it. I understand time was limited, perhaps just hiding the hand might be an improvement though.
I wasn't able to get to the part where I have to shout names, because my only free time is at night and I don't want to wake up everyone. Sorry I was stuck there.
The grabbable and interactable objects are very nice and the graphics are beautiful. In terms of game design, a few suggestions if I may.
- Placing an interactable object immediately in front of the starting position would teach the user about the yellow highlight, so they don't try to interact with fixed objects elsewhere.
- If using the microphone in a game, it is important to give the user a way to test it immediately in the game. That's because SteamVR has this problem where by default it uses the computer's microphone instead of the headset's so it needs setting up. Not everyone will have this dialed in so it's important to have a way to check at the start (I experienced a similar problem when a user complained that my own jam submission didn't have sound, even though it does - my game uses SteamVR as well).
Overall, the game looks great and it is ambitious technically (for a jam) by having complex interactions. Unfortunately I wasn't able to finish the game yet but I'm sure the end is just as good as the beginning. Good job!
Thanks a lot for playing and for the useful feedback. I'll try to use it in the next game.
Just finished the game, it was a very nice little experience. Good use of the mic and the puzzles were a reasonable level of challenge. I notice that there were additional clues to the answers around the room, but that was quite obscure. Would have been nice if the answers to the puzzles had to be discovered by noticing or interacting with the room more. I definitely enjoyed the premise, the atmosphere and the voice acting was very well done.
One other note, I am quite short (5'6") and found it difficult to open the higher morgue doors.
Really sorry about the high cupboards we couldn't do a lot of playtesting. Glad you liked the game, we wanted it to be quite short to avoid any motion sickness in there. Also, we wanted it to be quite 'easy' that's why there were clues of every answer in the room. We'll be playing your game tomorrow!
Hi, tried to play your game with Quest 2 via Oculus Link. The game starts and I hear music, but I don't get any visuals.
Hmm the game was developed with HTC Vive. I'll try and find out the problem, maybe it needs another build.