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Fig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #46 | 2.142 | 2.833 |
Music/Sound | #48 | 2.142 | 2.833 |
Theme/Limitation | #57 | 1.890 | 2.500 |
Overall | #60 | 1.680 | 2.222 |
Technical Implementation | #61 | 1.386 | 1.833 |
Fun/Design | #62 | 1.386 | 1.833 |
X Factor (overall enjoyment) | #63 | 1.134 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Unreal Engine, Autodesk Maya, Krita, Ableton
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Comments
This game looks pretty ok, if not good and I think the music was pretty fitting too, but the control scheme is not great.
I spend probably the first minute trying to get out of the area with the mouse kids, until I figured out that the first click locks the camera. Even then you can't really move in the direction your camera is facing, so my strategy became to look in the opposite direction of where I wanted to go and then clicking "below" the mouse to move.
Also, after my first death the cat stopped moving.
Fun little game! The "mouse movement" could use some work, it felt a bit un-intuitive. Also the mouse could use some walking animation :)
Instructions were a little unclear. It said to double click to move but I had to hold the LMB to move the mouse. Controls were a little difficult as the mouse never seemed to go where I was pointing.
I really liked the concept and overall feel. Music and visuals were on point. Just a few issues with how it controls. Overall good job!