Play Ecoball
Ecoball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #41 | 2.263 | 2.444 |
Graphics/Animation | #42 | 2.469 | 2.667 |
Technical Implementation | #43 | 2.366 | 2.556 |
X Factor (overall enjoyment) | #43 | 2.366 | 2.556 |
Overall | #44 | 2.366 | 2.556 |
Fun/Design | #45 | 2.366 | 2.556 |
Theme/Limitation | #47 | 2.366 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - as a fun side project
What tools did your team use to construct the game?
Godot Engine, Piskel, Ibis Paint X, LMMS
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Comments
Wow! I'm impressed. If this had a better thumbnail, You would see a lot more audience!
Nice entry! The jump/bounce mechanics are interesting although it took me a while to figure out how it works. Like somebody already mentioned, it would make sense to just start the next level automatically after completing a level. This and a little more polish (music?) would make the experience even better :)
Very unique mechanic! The art was nice, and once I got the hand of the controls the game was super fun! I would have like a little more control over the jump, but apart from that it was an overall very nice experience! Great job!
This was a cute game. The controls were a little tough to use especially on level 3 where you start off bouncing around like crazy. I don't mind that the game did not progress when you completed a level, just sent you back to the main menu, but it should have had the next level as the one selected and not reverting the level select back to level 1.
Would have been nice to have a directional indicator to propel the Ecoball, I got stuck a couple of times just bouncing up and down and having to spam the jump to get it to go in a specific direction.
There are good bones here. Overall well done.
thanks! Unfortunately I didn't have time to make the level selector show the next level when the level was finished (actually, I didn't think of doing that at the time lol)