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Mech Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #46 | 2.142 | 2.833 |
Technical Implementation | #47 | 2.268 | 3.000 |
Fun/Design | #49 | 2.142 | 2.833 |
X Factor (overall enjoyment) | #50 | 2.016 | 2.667 |
Overall | #50 | 2.121 | 2.806 |
Theme/Limitation | #52 | 2.268 | 3.000 |
Music/Sound | #53 | 1.890 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Blender, Godot, Audacity
Which art and audio did you / your team NOT create? (optional)
Sounds and music
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Comments
A seafood! Cooked! Destory everything!
We play as a giant robot that will break the face of a giant crab, just the best scenario, I had a lot of fun.
You can see that the game challenges the player to control the robot just with commands which gives a realistic feel.
Look, I'm a simple man. If you give me a game where you pilot a giant mech suit and fight a kaiju crab, I'm going to have a good time.
This was a lot of fun, I love the way that the mech suit controlled. You really had to be careful not to over-correct, and the sense of scale when you're inside is awesome. Great job!