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Miners' Laundry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #17 | 3.800 | 3.800 |
Technical Implementation | #23 | 2.900 | 2.900 |
Fun/Design | #24 | 3.000 | 3.000 |
Overall | #32 | 2.880 | 2.880 |
Music/Sound | #39 | 2.200 | 2.200 |
Graphics/Animation | #42 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
Laundry (or factory) worker, and cleaning radioactive clothes
Team Size
Solo (1)
Engine
Other
Which diversifiers did you use, if any?
none
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Comments
Cute idea! I had some trouble figuring out what to do at first, but I understood the mechanic fairly quickly. It'd be cool if the game had some kind of progression, like it got harder over time? Neat take on the theme for sure though!
Overall nice game! though some of the sock colors were a bit too similar, this concept has a lot of room for growth
I did it! They all cleaned! (ฅ`ω´ฅ) The first glance of the controls scared me, but they were very simple to understand and the game was fun, great job! Cleaning games ftw!
Fun concept and easy to understand. The initial screen is pretty chaotic tho. A lot of information and it took me a while to understand how to actually start the game, I though it was a bug or something, the start button with weird text formatting and no border was really hard to spot, might want to move that to a more natural location like bottom right of the screen and surrounded by a button or something. Also the game didn't seem to ever end ? Maybe make waves with a ramping difficulty in each new waves to have a feel of progression.
Fun idea.
the socks sometimes stack up and it took me a while to understand what I was even meant to do lol
Pretty cool concept but the graphic tutorial is really confusing, a basic animation could help a lot there. Could also use some more polish all around. A really cool feature was having socks start on the conveyer belt along with on the side, lets you go at a good pace. Ended with 81% efficiency. Overall could use a bit more polish but well done with implementing everything!
I just didn't want the whole game to be a tutorial - building up for nothing. I even scrapped some ideas, so it now seemed simpler for me than it really is to anyone not creating this. Too complex to be explained in 1 screen, too simple to get a series of levels. Realised it too late.
Yah it always seems simpler when your making it lol. By animations I was thinking more like two short conveyor belts from right to left that spawn in a sock every like 10 seconds and goes through the machine. The first conveyer belt would spawn dirty socks and take them through the cleaner machine and into the overflow. The second belt would function the same as the first one but with radioactive socks and the radioactive cleaner machine. No dragging would be allowed and it just repeats itself with some text on the side explaining it more. Sorry for rambling on for a bit just want more fluid tutorials in the world.