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CryptoMiner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #43 | 1.589 | 2.000 |
Theme/Limitation | #44 | 2.384 | 3.000 |
Fun/Design | #46 | 1.589 | 2.000 |
Overall | #47 | 1.722 | 2.167 |
Technical Implementation | #47 | 1.589 | 2.000 |
Graphics/Animation | #48 | 1.457 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
Ore Decays over time
Team Size
Solo (1)
Engine
Construct
Which diversifiers did you use, if any?
None
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Comments
Seems like it could make for an interesting idle game if you expanded it a bit more!
Judged for the "Judges Choice" award on a Livestream from Thursday 25th. Link to vod: https://www.twitch.tv/videos/962477700 Timestamp: 1:51:00
it's annoying how the music stops every time you switch scenes, but I see this is the first game you uploaded so I can understand it, the game is pretty good!
Yeah its unfortunate that the music restarts I sadly had to due to the music last minute due to time limitations and have never done audio in construct 3 so I implemented it poorley.
Seem like the only interaction with the is in the shop ? So It's a bit strange that it's in a different screen, it should probably be in the same screen as the pickaxes so you can follow up the mining while spending some money. I like the idea of having the value of the cryptocurrency varry so you have to take the right moment to sell.
Thanks for the feedback I thought about having it on the same screen but I felt like the screen would be too cluttered and im personally a huge fan of minimalist ui's.
Why is this 90 MB?
You are mining crypto with this right (*psst* I have no idea how this crypto-stuff actually works) ^^
Yes you are mining crypto and I have no idea why its 90 MB.
Im pretty sure its 90 MB due to construct I looked at some other construct games and they were around that size.
Hehe pickaxe go brrrrrrr