Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

picosynthView game page

modular chiptunes
Submitted by notb (@recyrb) — 13 hours, 23 minutes before the deadline
Add to collection

Play game

picosynth's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#133.5833.583
Music#482.6672.667
Overall#512.6672.667
Fun#572.4172.417
Visuals#582.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
none

How many members in your team?

Team of 1

List your team's social media / website links!
twitter.com/brycebot

Anything you want to say to players before they play?
arrow keys and hold Z/X to interact

Leave a comment

Log in with itch.io to leave a comment.

Comments

Interesting tool! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)

Submitted(+1)

I really like the concept of an synth that can be freely played with! But I find its learning curve a bit harsh. Even with the instructions, I had difficulties understanding really what was going on. What confused me the most is I think some options enabled by default. Like the random mode and sequential mode: while those are great, having the sounds constantly changing prevented me from analyzing the current setting and understanding what I was actually doing. I think that this issue would not exist if all nodes were constants by default.

But even after figuring everything out, the UI remained a bit messy. Mostly because of branches overlapping on each other. Thus, creating something is fastidious, and toying randomly with everything doesn't give satisfying results either.

However I must admit, it's impressive how it manages to represents so much complexity in a such minimalist way! The tools provides a lot of possibilities, and yet consists only in a series of nodes with numbers, and only 4 modes each. Having no words is as much a problem as it is a strength. And all the issues I've mentioned so far are just natural results of this complexity. This UI has some imperfections (mostly branches and the use of two buttons to trigger a menu), but for what it does, it's incredible!

And in the end, learning it was maybe the most intersting part. As I said, I was first overwhelmed by it. But little by little, I managed to experiment with it, and understood mostly what everything does! Although I'm still not able to create everything I want with it, I'm now able to manipulate it to make some very simple sequences of sounds! And in the end this was a nice experience!

So... I think that what the games needs the most is a tutorial. Having all the complexities and too many options right at the beginning  is really confusing. Maybe unlocking them step by step, with some goals or puzzles (usually I'm not a fan of those, but here I think it could be really satisfying to try to reproduce a sound), could help the player familiarize with the synth, and enjoying the pleasure of mastering a complex tool.

Anyway, it remains a beautiful musical system! Maybe not easy to use, but still really clever.

Submitted(+1)

Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:

Submitted(+1)

This is pretty interesting.  I'm not very versed in modular synth so it was kind of confusing.  Maybe you can add a game aspect to teach people how to use this system and slowly unlock it over time? THat would be really really cool!  I did break it though... oops!

Great work!

Developer

I wrote up some more instructions and tried to lay out the nodes more neatly on the screen. Thank you for all the feedback.

As for it not being a game, ironically, you've described exactly how it actually is a game. Except, it's not explicitly telling you to make a certain sound. You have to imagine a sound in your head and the puzzle is realizing it. It's a sandbox game, like Minecraft or something. A space to explore and create within.

Submitted(+1)

Didn't understand even with the added instructions. Maybe a more structured tree rather than the messy structure that it is now might help with visualizing it better.

Submitted(+1)

Very cool little synth, not so much a game though. :)  I could imagine something like this crossed with a puzzle game, trying to achieve certain sounds as a win condition for each level? Not sure if that would work, but it could be interesting to try.

(+1)

Not really sure what the goal was other than to have multiple sounds playing at once? I created 4 or 5 nodes I believe playing all sorts of chaos in sounds. While neat and innovative to a degree I have no idea what the plan was.

Submitted(+1)

conceptually this is pretty cool... and I've worked with pico, so I can appreciate what it took to get this going... but I'm randomly poking around making random beeps and boops and have no idea what I'm doing.

Submitted(+1)

Tutorial would be really helpful here.