Interesting tool! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
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picosynth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #13 | 3.583 | 3.583 |
Music | #48 | 2.667 | 2.667 |
Overall | #51 | 2.667 | 2.667 |
Fun | #57 | 2.417 | 2.417 |
Visuals | #58 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
none
How many members in your team?
List your team's social media / website links!
twitter.com/brycebot
Anything you want to say to players before they play?
arrow keys and hold Z/X to interact
Comments
I really like the concept of an synth that can be freely played with! But I find its learning curve a bit harsh. Even with the instructions, I had difficulties understanding really what was going on. What confused me the most is I think some options enabled by default. Like the random mode and sequential mode: while those are great, having the sounds constantly changing prevented me from analyzing the current setting and understanding what I was actually doing. I think that this issue would not exist if all nodes were constants by default.
But even after figuring everything out, the UI remained a bit messy. Mostly because of branches overlapping on each other. Thus, creating something is fastidious, and toying randomly with everything doesn't give satisfying results either.
However I must admit, it's impressive how it manages to represents so much complexity in a such minimalist way! The tools provides a lot of possibilities, and yet consists only in a series of nodes with numbers, and only 4 modes each. Having no words is as much a problem as it is a strength. And all the issues I've mentioned so far are just natural results of this complexity. This UI has some imperfections (mostly branches and the use of two buttons to trigger a menu), but for what it does, it's incredible!
And in the end, learning it was maybe the most intersting part. As I said, I was first overwhelmed by it. But little by little, I managed to experiment with it, and understood mostly what everything does! Although I'm still not able to create everything I want with it, I'm now able to manipulate it to make some very simple sequences of sounds! And in the end this was a nice experience!
So... I think that what the games needs the most is a tutorial. Having all the complexities and too many options right at the beginning is really confusing. Maybe unlocking them step by step, with some goals or puzzles (usually I'm not a fan of those, but here I think it could be really satisfying to try to reproduce a sound), could help the player familiarize with the synth, and enjoying the pleasure of mastering a complex tool.
Anyway, it remains a beautiful musical system! Maybe not easy to use, but still really clever.
I wrote up some more instructions and tried to lay out the nodes more neatly on the screen. Thank you for all the feedback.
As for it not being a game, ironically, you've described exactly how it actually is a game. Except, it's not explicitly telling you to make a certain sound. You have to imagine a sound in your head and the puzzle is realizing it. It's a sandbox game, like Minecraft or something. A space to explore and create within.
Didn't understand even with the added instructions. Maybe a more structured tree rather than the messy structure that it is now might help with visualizing it better.
Very cool little synth, not so much a game though. :) I could imagine something like this crossed with a puzzle game, trying to achieve certain sounds as a win condition for each level? Not sure if that would work, but it could be interesting to try.
conceptually this is pretty cool... and I've worked with pico, so I can appreciate what it took to get this going... but I'm randomly poking around making random beeps and boops and have no idea what I'm doing.
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