Hey everyone, I'm Tim and I'm tackling GameMaker:Studio with a cool team of people to create a demonic cooking rhythm game! Or at the very least a prototype of one!
Overview
"Soul Food" is a PC game (future platforms TBD) that takes place in the real Hell's Kitchen as the soul of a sinful chef finds their self on the menu unless they beat the underworld's top culinary talent in a series of Chopped style cook-offs!
Gameplay
You play as the sinful chef who will have a short time to cook a selection of ingredients at separate cooking stations that each require rhythm based minigames to maximize your meal score. Select an ingredient, move it to the highlighted station, then hit the notes just right to get the most points before moving to the next station. The trick is starting all of your ingredients at the right time and juggling multiple minigames to cook the perfect meal!
Team
- Tim(skeletim) - Lead/Programmer/Designer
- Tony(SaucyFaucet) - Musician/SFX
- Ashanti(ashantifortson) - Asset Design/Artist
- Emilee(cyclopticrobot) - Character Design/Asset Artist
- Kodie(megaspel) - Animator/Programmer
Personal Goals
- Complete at least one functional level of the game!
- Keep code clean, organized, and well documented!
- Playtest a bunch to make it as fun as possible!
- Git gud at game design!
Progress So Far...
Over the weekend, I was able to get a grasp on GM:S and implement dragging and dropping ingredients into different stations to start the minigames, which looks pretty boring so far since I'm just using red and blue blocks while I prototype.
SO here's some assets Ashanti and Kodie cooked up today for the Cutting Board station!
There'll be lots more to share later this week as Tony and Emilee work on their portions as well, along with tweaking the heck out of the chopping minigame and figuring out our starter menu of ingredients/recipes.
Thanks for checking out this project, I guarantee the cooking AND hell puns will NEVER STOP. Hope you guys enjoy!