Hey everyone! This is out Devlog for our game Lucid!
Engine: GM Studio
First Day Planning:
On the first day we planned a lot of what we were thinking and came up with the idea of a person who can lucid dream, meaning he can control what he dreams about. Taking this concept into a game format, its a person who goes into his dream to fight off his nightmares. We planned out a basic plot, which ive never done before, and planned out the steps to start and the goals we want to finish in the day (basically to get everything set up for the game).
First Day Dev:
Got movement, shooting, ammo, enemies, checkpoints, respawning etc.
Also got a bit of art done once i had finished all we had set out to do!
Second Day Goals:
- Shadows
- More Dialogue
- NPCs
- Transitions
- More Enemies
- Bit more art once I finish!