Cold and Terror You wake up in a dark and scary place with a huge headache you don't know where you are or what happens all you know its ice cold and you're starving. You must stay alive and wait for rescue get warm get clothing and stay alive!
The player must fight his way through impossible obstacles such as random weather temperatures random storms and hostile animals. Not only that but the player has to consider what to eat and prevent illness.
Day 01
Starting my first jam off with blender modelling a Canadian wolf as one of the predators that may hunt you in the wildernis.
Since i never really model before expect nothing fancy of my work yet i still think i have a shot on getting good in blender in this year.
Day 2 (Monday)
Modelling some trees at random height and scale for the terrain together with some branches small and big.
I want to go for procedural generated environment because it keeps the world rich. It will be seed based if you guys ever wanna reply the same world.
Day 3 (Thursday)
Nothing much to show yet learn a lot about perlin noise and horizontal 3D generation.
Day 4 (Wednesday)
Finish off the first tree model. Added perlin noise code to the game tomorrow i can show terrain generation in action.
Day 5 (Thursday)
Lack of updates are shocking but i'm being horrible ill so i could do much for the game.
Here is little update of lod system i being working on. Since entire map is pretty huge you can now see we have lod making sure your computer wont fry up.
Also i includes multi threading so math for the world generation happens on the other threads and rejoins the main thread for final render. Overal game feels smooth. I hope i can do some more game play stuff before we run out of time.