Gus is a game where the player controls a local hero who protects a small village, aside from protecting the village from monsters, the player also helps any of the locals with their problems. No one knows where the local hero came from, he just randomly showed up a few years ago, though he's grown accustomed to the village. One day, on a Sunday, just as the sun is setting, a monster--no, a demon appears. The hero does his best to stop it, but he's killed along with everyone in the village, the end. Or, at least, that's how it should be. The hero wakes up a week before the incident(Monday) while remembering the brutal encounter. Determined to save the people he loves, the hero sets out to find a way to defeat the demon and save the village, he doesn't have infinite chances, however, he only gets two more attempts to save the village before the future is sealed.
Day Zero
Before the start of the event, I went asset shopping to find some good assets to use since I'm very terrible at pixel art(I am trying to learn, though) and want to at least give you something nice to look at. Currently, I'm using LimeZu's Serene Village tileset, Gamekrazzy's 8 directional top-down character for the main character, BilouMaster's Free RPG Asset pack for the npc characters, and Hugues Laborde's UI Pixel Art 01 for the text boxes and other eventual UI elements.
Day One
Today I've had a lot of progress, I added character movement, text boxes, day and night cycle, as well as some other less interesting stuff. I'll continue updating this if I add more!
Day Two
Progress slowed down a little but I ended up adding a few enemies as well as allowing player input with dialogue boxes!
Day Three
Today I went asset shopping again for some enemy sprites and ended finding Maytch's Free 16x16 Pixel Art 8-Directional Characters asset pack, which I am using the ghosts from for my game. In addition, I found Estúdio Vaca Roxa's Generic RPG Pack. I didn't end up using any of the monsters that came with it, but the asset pack included a free soundtrack that I'll be using for my game, I didn't actually plan on having any music in my game but now that I have this I can have a title theme, battle theme, etc etc. Here are some pictures of the ghosts:
The first one is just a regular ghost, it'll probably end up being the default enemy that you face, but the second one is a stronger version of the regular ghost and will be more harder to take down. Here's the ghosts in action!
Day Four
I didn't get much done initially(because I had school) but as soon as I got home, I got to working on this game. I added the first npc in the game (his name is Erin, say hi to Erin). He serves an important role as the fist npc I added to this game but also the shopkeeper npc, the one you buy upgrades and such from:
Gus is just the default name of the main character, by the way(you'll be able to name the character whatever you want). Additionally, the things listed in the shop are, obviously, temporary and only there just for demonstration purposes.