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Day Nine

Today was mostly spent fixing some bugs that I hadn't realize were there until I started thinking about the mechanics and code more. I fixed the item quantity system so that it actually works now(before you could buy things infinitely), after that, I went asset shopping some so that I could find a heart sprite to use to represent how many hearts the players has, and a sword sprite so that I could represent how much damage the player can do. Luckily, I was able to find both. I got the heart sprite from DonHellsing's 2D Heart Animation and the sword sprite from Alex's 16x16 RPG Item Pack. Here is it working in action:


I also changed the cursor sprite from blue to transparent, as I thought it looked better.

Last Few Days

Welp, it's all "done".  Though, I have a hard time saying that. Most of the game elements are completed as such, it has music, sound effects, and most of everything you'd expect a game to have, but it's lacking arguably the most important part to the game: The story. Unfortunately, in my time, I didn't get to finish it all the way, but it has enough stuff their to be, if a mediocre, somewhat enjoyable experience. My First Game Jam recommends releasing what you have, even if you don't finish. So I'll be releasing it soon(like right now soon). I see this a win, though, as while I didn't fully deliver on what you people may have wanted, I surely gained a lot of new knowledge and techniques, which is one of the big main points of going to game jams.