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Day Seven + Day Eight

Yesterday and today I worked on adding an enemy wave spawner. It spawns in a few enemies, then after you kill those enemies, it'll spawn in the next wave, then the next wave, so on and so forth until there are no more waves to fight! Here's some footage. It, unfortunately, doesn't work all the way, though. After you kill on the enemies it doesn't spawn in the next wave, which is a problem that I'm trying to figure out. If I don't figure it out, then I'm sure there's a messy(code-wise) workaround that I can do to give it the appearance that it does that.

Day Nine

Today was mostly spent fixing some bugs that I hadn't realize were there until I started thinking about the mechanics and code more. I fixed the item quantity system so that it actually works now(before you could buy things infinitely), after that, I went asset shopping some so that I could find a heart sprite to use to represent how many hearts the players has, and a sword sprite so that I could represent how much damage the player can do. Luckily, I was able to find both. I got the heart sprite from DonHellsing's 2D Heart Animation and the sword sprite from Alex's 16x16 RPG Item Pack. Here is it working in action:


I also changed the cursor sprite from blue to transparent, as I thought it looked better.

Last Few Days

Welp, it's all "done".  Though, I have a hard time saying that. Most of the game elements are completed as such, it has music, sound effects, and most of everything you'd expect a game to have, but it's lacking arguably the most important part to the game: The story. Unfortunately, in my time, I didn't get to finish it all the way, but it has enough stuff their to be, if a mediocre, somewhat enjoyable experience. My First Game Jam recommends releasing what you have, even if you don't finish. So I'll be releasing it soon(like right now soon). I see this a win, though, as while I didn't fully deliver on what you people may have wanted, I surely gained a lot of new knowledge and techniques, which is one of the big main points of going to game jams.