Locked on.
The idea is you are the pilot of a spaceship trying to navigate through an asteroid field while escaping from missiles that are locked on you.
Hoping to implement a chaff system and possibly forcefields and and lasers. Also might have meteors that break into smaller pieces if I have enough time.
I tried to pick something relatively simple in scope as this is my first game jam and don't want to be overwhelmed. I have alot of experience with Adobe products but I only have about 4 months experience coding and using Unity.
Day 1: Set up source control, got my homing mechanic and asteroids spawning working.. Think my scoring will be based on longest times on a leader board with difficulty ramping up as time goes on.. perhaps more asteroids spawning at faster intervals and more missiles.Set up a prototype to make sure everything is working. Started working on a starfield in photishop but not happy with the result yet