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River Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vastness | #2 | 4.222 | 4.222 |
Overall | #5 | 3.873 | 3.873 |
Truth | #5 | 4.111 | 4.111 |
Introspection | #8 | 3.889 | 3.889 |
Wonder | #9 | 4.000 | 4.000 |
Benevolence | #10 | 3.556 | 3.556 |
Endless Skies | #14 | 3.556 | 3.556 |
Strange Visions | #16 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really neat game! I included it in a compilation video series of all of the Mystic Western Game Jam games, if you'd like to take a look :)
cool river hub environment and contrast between areas, good use of lighting and shadow. didn't quite parse the whole story out but perhaps i missed something?
The ending was fantastic, and I think you really nailed the feeling of the mystic west. Love the black and white story sections too! Well done team, I wish you luck in the future.
Impressed by the ambition of this piece! Expressive way to tell a story and great to see so much ambiguity to it, appreciated. Not 100% sure I "get" the decision to feature two such disparate styles between memory and river... it's nice, but I'm not quite convinced by it right now... will think more.
@astrochili Omg. Such embarrassing design... You click to enter the bonfires, not press enter (⌣_⌣") I will have to fix that for a new version
It looks beautiful, but I can't do anything with bonfires in OS X build. When I press Enter nothing happens :(
Loved it. Very interensting noir style story game, and great music too.
One of my favourites from the jam.
Fascinating and actually interesting...
Really beautiful game. I loved the diner-wallpaper-textures on the daylight canyon and all the audio, especially the wilting, haunting song in the finale and the crickets in the supermarket parking lot. I also liked the low gravity in the fire scene- floating down over the burning building was a very surreal, out of body experience. Very expressive of that kind of sudden, disbelieving panic.
For the future, you don't need to include the .pdb files when you bundle a Unity game. They're for debugging and you can make your download size quite a bit smaller if you leave them out.
Very nice way to tell a story. I love the visuals of the black and white scenes and the starkness of contrast between them and the river scenes.