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176 x 208 pixels is too small

A topic by SwingShock created Jul 09, 2024 Views: 112 Replies: 4
Viewing posts 1 to 5

Isn't this size too small to even see the game properly ? Especially in any high resolution monitor people try out the game.

Submitted

Most game engines let you full screen the game, blowing up that 176x208 pixel size to fill a whole high resolution monitor, with black bars on the side. In Godot you do this in project settings IIRC, not sure about other engines.

Host

there is a whole other game jam that is about making games that are 64x64 pixels, go look at some of their submissions:

https://itch.io/jam/lowrezjam-2023/entries

Submitted

Currently, the way I'm doing it is in unity, I just render the screen at 176x208 and then put it on the screen with UI, scaling it up so you can actually see it. Point-filter works best for crunchy pixels :P

Thanks.  Found a way to work now.