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Broken Core's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #25 | 3.240 | 3.500 |
Aesthetic | #26 | 3.549 | 3.833 |
Theme/Lore Reference | #29 | 3.240 | 3.500 |
Overall | #33 | 3.194 | 3.450 |
Fun | #45 | 2.932 | 3.167 |
Innovation/Design | #48 | 3.009 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
You just need to kill bad dudes, and then the core will be broken at the end
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Comments
Love the game! Like the sound and graphic
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Love the Post-proccessing effects and art!!!
The gameplay was bit dried!
wdym dried
Just killing enemies for every level it is not good and boring for a long time
Bring from variety of things like puzzle or something new to player!
well it is not puzzle game, and I only had one week, I worried about the time limit, also not everything is bound to be perfect my mate, you managed to unmotivate me
I liked the aesthetics and the controls felt nice. I think there should have been more variety in enemy movement patterns. I did like how the gorillas combined with the fast pucks made it difficult to clear the floor at the end.
:D thanks
Nice visual FX! The filter is a bit heavy around the edges and hard on the eyes so might suggest tweaking that a bit or making it that intense only when the core does its little animation/pulse effect.
idk lmao i just add random things until it works
Great first game Anar! the graphics were really cool. The last level was my favorite because the level design encouraged me to make skill shots using the bow while flying through the air against the enemies on platforms. My advice to improve on this kind of game in the future would be for the enemies to have less health, but for there to be many more of them <3 Mishra
:D
This was an interesting game. The gameplay itself felt a little off especially since I wasn't quite sure what my goal was. I just kept going around fighting people and it seemed to work. The main thing I would say this game needed was just some sort of feedback to let the player know they are making progression. Such as when fighting an enemy, some sort of recoil animation to show they got hurt or a sound effect or even just make the enemy change colors could have helped. You have a really solid foundation to grow from though and I think you have the ability to keep growing as a gamedev. KEep it up! I streamed your game here!
yes i know that it lacks so many things, but I ran out of time :)
No problem! I definitely understand the time constraints! That's what jams are all about! Over scoping, late nights, and a complete realization you have to push something out at the end!
Interesting game - bit loud and a lot of things going on, but hey, can't all be perfect :)
haha, a loser with no gf lol
shut
dont listen to him. you done perfect. i coudnt even submit my game. ;( :D
that is unfortunate ;-; good luck next time to you, and lmao he was joking
such a cool game
man, I gotta play this game, even the developer loves it!!
surely