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A jam submission

Flight from the RobotsView game page

Help Ian save himself and escape from his underground flat!
Submitted by Peter G. Bouillon — 2 hours, 44 minutes before the deadline
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Flight from the Robots's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#83.2423.400
Concept#102.8603.000
Story#102.6702.800
Audio#112.0982.200
Graphics#112.6702.800
Overall#112.6062.733
Enjoyment#122.0982.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Didn't use an optional theme

What game engine did you use?
Adventure Game Studio 3.5.1

Something you wanna say? ٩(^▽^)۶ (optional)
If Ian is acting overly obtuse, remember that your mouse HAS A RIGHT (Examine) BUTTON!

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Comments

Submitted

So I didn't look at the comments/hint until after I'd given up (after playing for well over an hour). I'd gotten as far as getting the recycling bin open, and it had been a frustrating run to that point. Not to say your puzzles are illogical; it could just be that I'm out of practice with these sort of games. I wasn't trying to interact with the smaller details of large objects (such as the door HANDLE or the cabinet SCREWS).

Anyway, all that said, I did enjoy the music (as many times as I heard it loop lol). As others said, the alert siren was pretty annoying. What I saw of the story was interesting and the simple graphics are nostalgic and enearing.

Great job putting this all together.

Submitted(+1)

This gave me a lot of nostalgia. It feels 100% like it's from the 90's. The alarm sounds were very grating and loud, though.

Developer(+1)

Thanks for the feedback!
I've slated a post-jam update that will have the siren only wail 3 times instead of throughout the whole speaker messages (and that also adds a mini game that was left out of the jam version due to time constraints).

Submitted

I couldn't get very far I wasn't sure what to do, i moved the flower onto the table and opened the crate but right and left clicking didn't really yield anything else, the second time the siren went off i had to quit @.@ that sound effect is loud and painful

Developer (1 edit) (+1)

First thing for Ian is to keep the police out, and so he must stop the door from being opened.
So lock the door? (Ian can examine, i.e., right-click the door lock and find out that locking the door won't stop the police.)
So perhaps stop the door handle from being depressed. That would block the door, too. But how?

The cabinet that is directly next to the door might fit the ticket (right-click on the cabinet to examine it).
Yes, it does fit snugly under the door handle, but (left-click on the cabinet to interact with it, i.e. move it) the cabinet doesn't budge.

Why is moving the cabinet so hard? Let's open the cabinet and find out. (There's a foot switch on the cabinet shutter, interact with it.)
Ah, it's full of crates. (Right-click on one of the crates to examine it).
They are heavy cartridges and so seem to weigh the cabinet down.
(At this point, it's important that Ian has examined the cabinet so that Ian knows that it's is the right size to block the door handle.)
(Left-click on a cartridge, and Ian will move the cartridges out of the way.)

Right, so now the cabinet is empty, so let's move it. (Left-click on the cabinet). Oops, it still doesn't move?
What's wrong? Let's look carefully in and around the cabinet to see whether we spot the problem.
Ah, there are screws in the back panel of the cabinet -- it seems to be screwed to the wall! (Right-click on one of the screws). Yes, it is. 

So we'll need a screwdriver or something in order to get the screws out. That's going to be hard, a screwdriver is nowhere to be seen. Are there any receptacles or nooks that might contain one? Or is it covered? We'd need to look around and right-click (examine) the promising spots (note that the cursor changes whenever hovering over something you can look at or interact with, so there are hints for this search).

Hm. There is a receptacle that Ian is very interested in looking in (when examining it), but it's closed. And Ian knows what is needed to open it ... perhaps the search above has already uprooted something appropriate to open it ... or we might need to continue searching ...

...