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Escape The Soup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.386 | 4.600 |
Graphics | #10 | 3.051 | 3.200 |
Audio | #10 | 2.479 | 2.600 |
Overall | #10 | 2.829 | 2.967 |
Enjoyment | #10 | 2.670 | 2.800 |
Concept | #11 | 2.479 | 2.600 |
Story | #11 | 1.907 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
Break the rules
What game engine did you use?
Unreal Engine
Something you wanna say? ٩(^▽^)۶ (optional)
This was a lot of fun and I learned a lot!
Discord username (optional)
Razzmatazz#8020
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Comments
It's weird and fun! The physics take a lot of getting used to but aren't unmanageable. One thing that threw me off was that you jump when space is released, rather than when it's pushed. Also, I wouldn't have known you could talk to the other tomatoes until I saw Scoot o' Speed's comment. Yes, you have a readme file, but in-game instructions are always best (that's a lesson I learned the hard way too).
Good job!!
Nice concept! I really liked the varying dialog of the tomatoes. Pretty solid 3D platforming gameplay for a jam. The camera felt pretty far zoomed in for me. The 3D models looked really good!
- Josh
I'm surprised a UE4 game made it into the jam, that's very impressive on its own! I did have some issues with jumping, but the visuals and level design were pretty good for such a quick jam - especially for a full 3D game. Congrats on making it through!
I found only one of the cheese wedges and several dozen basil leaves by the end. I had some issues with jumping and the inertia of the tomato, but once I got used to it, it was fine. I thought it was vaguely ominous how excited the tomatoes were to get eaten lol. Very nice.