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UnfinishedRPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #230 | 1.200 | 1.833 |
Fun | #258 | 1.309 | 2.000 |
Visuals & Art Style | #258 | 1.418 | 2.167 |
Theme | #265 | 1.200 | 1.833 |
Overall | #266 | 1.287 | 1.967 |
Creativity and Innovation | #268 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
no
How does your game fit/incorporate the theme of the game jam?
The (barely existent) story relates to the history of the Vedalverse.
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Comments
i love the dice rolls and it seems like the beginning of something really cool. making a RPG system like this for a 3-day game jam is definitely too ambitious in my opinion. unfortunate that it wasn't finished but i did enjoy walking around talking to the mirror, evil and miyune. good job!
Yeah, the game needs a lot more time to cook... or does it? Maybe it just needs fewer ingredients. You should add only the necessary content to make it playable. Disco Elysium has a lot of systems, and they don’t work well because of what they are but because of the effort and design put into them. That level of quality can’t be achieved in three days by a solo beginner game dev, but that’s okay—you probably learned a lot from this.
I wish you good luck in your future projects (be careful with scope creep), and congratulations on taking up the challenge of trying to complete a game in three days
Totally agree. Scope creep and underestimating how time consuming some tasks are were my biggest enemies in this game jam.
Metal pipe approved
I didn't have time to put in nearly as much content as I wanted, but I'm glad I managed to get that in.