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A jam submission

Neuros of ChaseView game page

Treasure Hunt with a Past
Submitted by amiss.mystic (@amissmystic) — 4 hours, 53 minutes before the deadline
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Neuros of Chase's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity and Innovation#114.1544.154
Overall#133.9383.938
Theme#153.9623.962
Audio#193.6923.692
Visuals & Art Style#244.2124.212
Fun#383.6733.673

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
none. the game was made almost entirely by myself, by hand

How does your game fit/incorporate the theme of the game jam?
the game sends Evil to kill you pretty quickly. whenever you get killed, you rewind back to spawn and a remnant of your past self will appear. that remnant will retrace your footsteps (so will Evil for her own movement) and if your remnant finds the objective along the way, you can talk to them to get clues once they're caught up to present time. the theme is a primary mechanic to make use of or be aware of the effects of your past remnant which will inform you on how to navigate and find clues. you can lose the game because of your remnant. if you don't wanna use your remnant directly, you can also avoid it and try to do normal searches or asking vtuber NPC friends if they saw something. less actions used to complete the game = good score

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Very fun game. Also looks and sounds great

Submitted

Very fun game. Also looks and sounds great

Submitted

Really interesting and fun! This is the best use of the theme I saw yet, really being a main gameplay mechanic that's very interesting. It's fun to piece the clues together in as little moves as possible. The art looks really good, and the audio is great as well. When evil finds you, the sound effects that play along with the music stopping makes it feel impactful, and the animation afterwards retracing your steps with the sound increasing in pitch is satisfying. I just think the random aspect doesn't really work for this style of game, at least not in the way it works right now, and I think it would be more fun with handmade levels to explore with specific action count goals to beat. Though making that much content for the jam would have taken a lot of time, and it was fun to replay a few times like this, so I understand the choice of going for random generation.

Submitted

It's a very interesting idea, with a bit more polish and re-balancing it could be really fun!

Submitted

I loved this game!!! This a really cool logic puzzle. It took some time to get it, but when I understood what was happening, I had a blast playing! I really liked this game! Good job!!

It's a fun game with interesting mechanics. Definitely you need to get used to, or get lucky with your clicks.
It's a good one, I had fun.

Thanks for making it.

Submitted

Nice game ! :D

Submitted

Quite creative gameplay. It was fun to figure out correct tactic to find Vedal. Nice game. Good work!

Submitted

It took me a bit of time to figure out what I was supposed to do—interesting mechanics!

Submitted(+1)

Interesting concept but sometimes feel confusing to play. So far, the remnants felt useless to me and some hints were confusing (like telling me Evil entered from South when the room is already at the South). I guess the map isn’t in the right direction and the bottom left room is (0, 0)? Still liked playing the game for a bit!

Developer(+1)

thanks for letting me know! indeed i do agree that the remnants are weird to use, i'm thinking of moving that mechanic to NPCs so there's like dead NPCs and maybe shift the game more towards murder mystery? just some ideas 😄 and unfortunately the South thing is a bug, i'll try to fix it in the future!

Submitted(+1)

Very cool idea, I also really liked the time travel mechanics!! 

There's definitely a balance here to be struck between good clues and lackluster clues which makes for an interesting design challenge, relying on my clone for clues with a long path can be a bit lengthy and feel too much like "brute forcing" a solution, meanwhile allies telling me that Vedal is in a potted plant can make things relatively easy since those were somewhat rare in the rooms I searched at... maybe for clones to say "at the end of the journey" or "at the start of the journey" would narrow things down a bit for long journeys. 

I think that challenges like this naturally arise with extremely creative mechanics though so it's not necessarily a bad thing. Fantastic entry overall!!

Developer(+1)

you're right! i do find the clone weird to use as well. i hope to change this in the future, maybe introduce dead NPCs and shift the game towards murder mystery or something, just some random ideas. thanks for the input, the clues definitely could use some balancing!

Submitted

First playthrough I wandered around aimlessly until I eventually lost. Second playthrough, I clicked a balloon in the first room and won. 

Then I finally read the rules and understood what I was supposed to do. Fun and interesting concept. 

Submitted(+1)

Professional speedrunner here, winning on first turn in less than 2 seconds.

Developer(+1)

that's crazy 🐢 not sure if this is accurate but there are 44 items for Evil to choose from, and you need to spawn in the correct room on turn 1 so 1/44 * 1/16 = 0.142% chance. pretty lucky!

Submitted

Fun minigame, pretty creative and polished :)

Submitted

Game's pretty fun! Left a rating, managed to find Vedal after like 5 rounds haha, Evil being able to go diagonally is annoying

Submitted

Quite fun!

Submitted

that's creative!

Submitted

That's cool!

Submitted

I really like the way the theme was implemented as a gameplay mechanic!

Submitted(+1)

I really liked the navigation and the map, it feels pretty fresh. I don't know if it's a bug, but some NPCs told me to go south when I was already as south as possible.

Developer(+1)

thanks for letting me know! Evil has 6 turns to move and hide vedal before the start of the game (this is not shown to the player), and if she moves through a NPC space they will report where she came from or went to. so if she went South but there is no more space, then it means they reported it wrong, it is a bug! i'll try to fix it in the future!

Viewing comments 31 to 12 of 31 · Next page · Last page