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NeurOS GlaD playground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #89 | 1.796 | 1.833 |
Innovation | #105 | 2.205 | 2.250 |
Fun | #115 | 1.878 | 1.917 |
Overall | #116 | 1.821 | 1.858 |
Theme | #117 | 1.674 | 1.708 |
Visuals | #121 | 1.551 | 1.583 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
The use of PageUp and PageDown gave me a chuckle, congrats on your first game! Hope it's the start of a fun hobby or lucrative career ;)
I actually got it from Super Mario 63, which also allows to use PageUp/Down to zoom the view (in addition to +/-, which I find less convenient).
Running and jumping is kinda hard to control especially when targeting a specific spot.
Rocks/10
Congrats on the first jam, game is a bit chaos but its a good start! Keep going!
I'm really sorry since this is your first jam but the movement is super fast and hard to control, which makes the game unfun.
Hope you have fun learning Godot.
It’s fine. I’m just happy I managed to put it up in time and make it somewhat playable.
Ayy, congrats on your first jam! Looks like a solid start, and thank you for including a volume bar lol
Controls are a bit chaotic and it's visuals are not particularly impressive, but for first game jam it's alright.
I don’t understand this game.
Besides, why do hidden blocks have collisions?
I was playing around with the idea that some objects can have collision and no visibility or vice versa, so the player has to remember where things are. I imagined that different balls could pass through some blocks but not others, but I hadn't much time left to implement that.