It was a tough call between this one and The New York Witcher, but I've always loved automated stuff in games so I think I can take this one in a cool direction. My plan is to build a semi-automated RTS that represents hacking. You set up FF12 Gambit style decision trees for your units, then build them and let them do their thing. I've always been better at the programming side of things than visual design/art or story so this idea works without an artist/writer. However if an errant artist or writer have cool ideas for an art style or a way to get a story into a game like this feel free to chime in :D
This idea is a bit ambitious for a month, I should probably follow my own advice of keeping my pitch simple, but it's one I can't resist. I'll probably stream some of the development on Twitch periodically if anyone wants to keep up.