On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Rose-Tinted FightersView game page

Anger turns to love through rose-tinted glasses
Submitted by ceprotypes — 10 hours, 5 minutes before the deadline
Add to collection

Play game

Rose-Tinted Fighters's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME & SPECIAL OBJECT#23.8463.846
Overall#113.1083.108
CONTROLS#123.0003.000
AUDIO#132.7692.769
FUN & CREATIVITY#193.0003.000
GRAPHICS#222.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
The game is a literal street fighting game, inspired by the traditional 2d fighting games, and is actually set in a street (graffiti included).

Game's take on the special object
The glasses play a vital role in the game. Picking them up changes the game's dynamics and aim. The "rose-tinted" glasses change the street fight into a battle of love and peace, where the aim is now to increase the opponent's health, thereby reversing the aim of the game. As well as being an important object in itself, the Nexus special object actually inspired the entire game just as much as the theme itself, as it gave me the idea of playing on the phrase "seeing through rose-tinted glasses" and combining this with a street fighting game.

Did you use any third-party plugins other than Plus Music?
No

Did you use Plus Music?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting take on the use of glasses. One thing I would change is to increase the movement and attack speed while lowering the attack power, so it doesn't end in just 10 punches.

Submitted

I really like the graphics and visual clarity on everything here. I made it to the 20th opponent but he killed me :( The level of polish is very high as well. I don't have many complaints, just that the special attack animation could be a little faster and not displace your character since you are unable to avoid taking damage right after you do a special attack. It also felt a little repetitive, since most of the enemies got repeated over the 20 levels. If the game was half that many levels nothing would change much, I think. Still, great job on this entry!

Submitted(+1)

Nice twist on fighting mechanics but i've been confused in begging! Keep up the good work

Submitted

haha the game is too funny, and the cats are soo cute, i like this game.

Developer (1 edit) (+1)

xD thanks very glad you enjoyed it

Submitted

Love the title of your game and how you used the glasses!

Developer

Thank you! :) :)

Submitted

At first I thought the game was too easy, but I got defeated on 19 wave, so maybe it wasn't so easy after all. I actually like how the difficulty rose gradually!

Your take on the glasses was original! When the object got announced I thought the only two ways you can do glasses was "seeing better", or "looking cool", and you went the third way! Very cool!

The game could use some more polish. Less floaty controls,  a bit faster animations, more feedback on getting hit- that kind of things!

Developer

Thanks very much for the feedback! I'll admit some aspects were a little rushed to meet the deadline (including the enemy difficulty), so I'm glad it worked as well as it did. :)

Submitted

Very creative to use the glasses as a gameplay changer!

Developer

Thanks very much :)

Submitted

I like how you used the glasses in your game :)

Developer

Thank you!