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A jam submission

Left Among Dead in SpaceView game page

Submission to NOKIA 3310 JAM 3, my first game jam.
Submitted by rezajamesahmed — 56 minutes, 58 seconds before the deadline
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Left Among Dead in Space's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#563.8133.813
Design#573.9583.958
Polish#663.8963.896
Overall#733.9793.979
Adherence to restrictions#1304.2504.250

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

Nice classic take, felt the the turning could have been quicker and the reticle more visible, but nicely done.

Submitted(+1)

Wow this feels really smooth, especially the gun bobbing/shooting animations. Also really appreciate how wall/door design makes it easy to navigate. Had a lot of fun playing this!

Submitted(+1)

Nice game with responsive and intuitive controls, and its fun to play. I like the creepy enemies too. This is like the Nokia doom.

Submitted(+1)

Awesome game, I love how smooth it controls.

Developer

Thank you!

Submitted(+1)

Loved the game! reminded me times when I was playing wolfestein 3d. ( I saw some lighter green pixels, maybe it would be cool to take a look at this for the jam.) i too loved the pistol animation! congratulations.

Developer(+1)

Thank you! Yes those off-green pixels were something I was trying to get rid of, but in the end I ran out of time haha. Some of the other 3d submissions use a special shader to do the effect, which looks really really good so I will have to learn how to do that for next year. I just want to say I love  your game for the jam, and your other game "Outside" is also an absolute blast.

Submitted

Appreciate that!

Submitted(+1)

Wow! I am always extremely impressed to see 3D with graphics like these.

Only having experience with making 2D games, I can barely begin to understand how those character models and rooms are created to maintain that level of visual coherence. Very well done!

Developer

Hi! Yes I didn't have any experience making 3D games before to be honest. I followed the tutorials here: 

The basics are from a youtuber named Miziziziz: 

How to make a Doom clone in Godot in 13 minutes - YouTube

How to make Wolfenstein 3D style levels in Godot - YouTube

For the pixelated effect I used a tutorial by TheBuffED:

How to Create a Simple 3D Pixelated Effect in Godot without Shaders - YouTube

Using these tutorials and others found on google, I was able to complete it before the time was up!

Submitted(+1)

Seriously, it's bloody fun!

It's incredebly good for a FPS on a Nokia! And even if it doesn't looks easy to play, it become really easy to understand the controls.

The shooting really felt like the first Doom, it's polished, there is this surprise of enemies incoming, it's great. Even more, it's very very good!

If you like Doom, you should definitly play this game
(and now I need my daily dose of Doom 2016)

Submitted(+1)

game was great. for your first game jam you did amazing. although i have teeny tiny suggestion. i think it was better if the crosshair color was light green instead of dark green, since most of the objects it points at (specially with the normal enemies) are dark green and most of the time i couldn't see the crosshair. 

Developer(+1)

Thank you! Ah yeah you're right, the crosshair should be the lighter green. I'll change it after the jam is over as I don't think we're supposed to change stuff unless its game breaking during the voting stage? 

Submitted(+1)

Really nice game!! I love how you managed to make the 3D readable, which is very hard to do for jams like these! The only issue I can think of is the control scheme-- While it is natural and fluid for most computers some people won't be able to play the game because not all computers have numpads- Other than that though this game is awesome! 

Developer(+1)

Ahhh yeah. My wife said the same thing after I submitted it. I'll add controls for only letter keys after the jam! Thanks for the advice! XD

Submitted(+1)

That was really cool... and immersive! I love the control scheme and challenge, felt very natural and polished. And the final boss was frightening lol!

I just wish I didn't need to backtrack for the health packs tho.

Nice game!

(Btw... is that the gun from Miziziziz? :D)

Developer

Thank you! Yes I edited the sprites heavily but used them as a guide. For others who have not seen the videos, Miziziziz makes really great tutorials that can be found here: 

How to make a Doom clone in Godot in 13 minutes - YouTube

How to make Wolfenstein 3D style levels in Godot - YouTube

For the pixelated effect I used a tutorial by TheBuffED:

How to Create a Simple 3D Pixelated Effect in Godot without Shaders - YouTube

Submitted(+1)

I didn't want to call you out.. it just felt familiar :D

Developer

Oh no, didn't feel called out. Just wanted to share some great resources! XD

Viewing comments 10 to 1 of 30 · Previous page · First page