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A jam submission

Beyond VisionView game page

Test your memory and senses; anticipate the unknown.
Submitted by MelodicPace (@MelodicPace) — 43 minutes, 4 seconds before the deadline
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Beyond Vision's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#623.9133.913
Design#873.7833.783
Overall#963.8373.837
Enjoyment#1073.5223.522
Adherence to restrictions#1584.1304.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was a neat idea for a puzzle game and I liked how polished everything was! Figuring out the rules/mechanics was little hard but I was able to get through it. Here's my playthrough!

Developer

Thanks for trying out and providing feedback on the game!

Submitted(+1)

Interesting puzzle! Got to level 5, couldn't figure that one out :/

Nice graphics and sound effects, well done!

Developer

Thanks for trying out the game!

Submitted(+1)

REALLY cool memorization/puzzle game! Took me a few tries to figure out the mechanics of it but after that its a blast. 

Developer

Happy to see you found it cool, thanks for playing!

Submitted(+1)

Really interesting and polished game, with a very solid concept! It took me some tries to get that enemies were able to move in diagonals haha, other than that I got into the game very quickly.
I liked the ease of use of the controls!

Developer

Thanks for playing, glad you enjoyed it!

Submitted(+1)

Nice game ! I had some fun memorizing the movements of the enemies. Whereas it seems that the level switch animation doesn't follow pixels size.

Developer

Thanks for playing and providing feedback! I will have to look into those animations then.

Submitted(+1)

This game was really intuitive in terms of gameplay and really tested my memory skills. It was simple, but effective and really stood out to me in a strategic way. Amazing game entry!

Developer

Thank you for trying out the game, glad you enjoyed it!

Submitted(+1)

Really cool game! It was a bit hard to learn what to do, but I eventually got it. I feel like a visual tutorial would be easier to understand than a whole bunch of text. Also, were you unable to add like a game over or game end screen? Because after level 12, which I'm assuming it's the last, the main game just goes blank and nothing happens. It doesn't tell you it's finished. Other than that, good job!

Developer

Yes there are only 12 levels. I just did a complete playthrough and apparently this build doesn't have the end screen since i was playing around a lot and playtesting towards the end. Since it won't be fair to modify it now, i'll update it after the jam rankings are done.

Thanks for trying the game out and for providing feedback!

(+1)

Took me a moment to decipher the grid with regards to enemies and their movement but once I got the hang of things it went by pretty smoothly! I'm assuming there's only 12 levels because the game didn't progress past that point. I liked the idea of casting blind, it really channels the concept behind powerful magic requiring intense focus and concentration. Good work!

Developer(+1)

Thanks for trying the game out and for the feedback. I just did a complete playthrough and apparently this build doesn't have the end screen. Nevertheless, yes there are only 12 levels. THanks for pointing that out.

Submitted(+1)

Very interesting little puzzle game. It's a little confusing what the different enemies are.

Developer

Thanks for playing and providing feedback! Some artistic flair would have solved this issue, i realize that i could have played around more with shapes since colors were restricted.

Submitted(+1)

I really enjoyed playing this game! I noticed sometimes that you'd end the level with extra mana. It could be fun to keep track of a score or give players a rating for each level depending on how much mana they have left over. I love the sounds, as well. Great work!

Developer

Thanks for playing and for your feedback. Glad you enjoyed it!

Submitted(+1)

A fun, challenging test of memory with great visual flair

Developer

Thanks for playing. Glad you enjoyed the challenge.

Submitted

The explanation could use some polish, but I really like the idea of fighting of enemies you have to keep track of in your head. How well can you trust yourself? ;)

Submitted(+1)

The explanation could use some polish, but I really like the idea of fighting of enemies you have to keep track of in your head. How well can you trust yourself? ;)

Developer

Thanks for trying out the game. True, perhaps a tutorial would have been great.

Submitted(+1)

Neat game! It is, as you say, a memory test. The square grid layout lends itself well to this sort of small resolution, I think. It might be useful to somehow indicate on screen when one has pressed space and a new turn begins; it's quite disconcerting to press space to advance a turn and nothing at all changes. It makes me think: did it notice me pressing space at all? Perhaps the game isn't focused? So having some sort of visible reaction to the player pressing a key would be a good idea, although I'm not sure what would be best: a turn counter incrementing perhaps, or a very small quick popup showing that a turn has advanced? But the game is fun even without this. This could be a cool minigame in a larger game, I think.

Developer

I do agree that the "current state" of the battle was not communicated properly; popups would have been great for that.

Thanks for trying out the game and for providing feedback. 

Submitted(+1)

That was a nice game, it was like a more active minesweeper. Instructions weren't clear enough but once I understood them, it was great!

Developer

Thanks for playing and for the feedback! Glad you enjoyed it.

Submitted(+1)

it took a minute to get the hang of the rules, but i had fun with it!

Developer

Thanks for playing, glad you enjoyed it! The rules could have been explained more clearly yes.

Submitted(+1)

Never really tried anything liked this , but tbh the thing i liked the most was the fact that you actually made a help menu inside the game , it was indeed helpful ahha

Developer

Thanks for playing! I quickly realized that the game would look confusing to new comers so I put in the help screens, and a short tutorial would have made it even more approachable I believe.

Submitted(+1)

🤗 game has a very warm feeling to it. without a doubt a nice phone game.

I liked the idea of 8 keys actually. It simulating the number pad on the phone 📱

don't wanna complain but if i had to... umm no outro?

Developer

Thanks for trying out the game.  I almost scrapped this game idea, but then i decided to just go with it, so the outro slipped my mind.

I agree though that not only did it need an outro, but it also needed some short animated intro as well to spice things up.

Submitted(+1)

Very steep learning curve but, but this was really interesting! I liked your usage of the the 8 keys surrounding the players location for placing traps, and the enemy movements were varied enough to keep things fresh!

Developer

Thanks for playing. You are correct, I suppose a tutorial would have made things much simpler. I found it challenging to try to intuitively teach the player the mechanics in a limited space.