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Masterpiece Manor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #7 | 4.174 | 4.174 |
Overall | #7 | 4.275 | 4.275 |
Completeness | #8 | 4.348 | 4.348 |
Quality | #15 | 4.304 | 4.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
One of my favorites for sure! It doesn't use the suggested theme but whatever, it wasn't obligatory anyways.
Cool grapthics, cool mechanics, very well made overall!
this one is probably my favorite, managed to make it to Desert before my wrist started hurting xD would be nice if there was a way to include the fast/slow theme too but maybe this happens at later levels?
Really cool and innovative idea! congrats! I loved it!
Really awesome concept & art! Awesome job! I had lots of fun!
Really cool game, I'm in love with the transition animations! Nice job
Very good, and surprisingly addictive! But an option to drop through platforms would REALLY help.
Not being allowed to drop through platforms is an intentional design choice, the stages are designed so that knowing when it's right to go up and down is part of the challenge.
I love it!
Wow. Cool
This game has a wonderful design and the ghosts really make me feard.
( DISCLAIMER : Spoilers for later levels in this comment )
Really great game. I managed to get till the end lol.
Love the design here and the various enemy types. It's also cool that the flashlight also sends enemies in the opposite direction.
However, I have some nitpicks. The game is practically begging for a button to fall down platforms. Especially since you can find yourself in positions where you're essentially boxed in by enemies and can't escape. The floating skull is kinda the biggest cause of this, though maybe I just have to get better at the game lol. While I love how the game works and what the process of discovering a painting is, the later levels can be a bit tedious since you have to search for the one cell that you missed.
Regardless though, this is an awesome game. Great job
Not being able to fall through platforms is intentional design, the levels are designed around this behaviour and without it a lot of them would be very similar. I was careful to remove any places I noticed you could get stuck and not see it coming, but it's not unlikely that I missed a couple.
Finding tiles on later levels being tedious is a fair point, it would probably have made sense to include a unique visual state for 'found but empty tile' the same way there's one for found tiles that are part of the image.
Thank you for the feedback!
Great idea, mixing ghost caputre and puzzle game. The execution is very good and this fit perfectly for a nokia game ! Amazing job !
Really cool idea for gameplay executed very well, i think. The visuals also look great.
Very cool idea and surprisingly addictive gameplay
Great, I really like the cover art and the animations