Love the cut scene work and the story telling but got frustrated with the one life issue. I'm fine with a game being difficult but the opening section looses it's enjoyment when seen multiple times and just feels long. It hurts the story because you don't get to continue it and have to keep going through the same parts over and over. A few checkpoints would be awesome.
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Propelled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #28 | 3.771 | 3.771 |
Completeness | #32 | 3.750 | 3.750 |
Quality | #32 | 3.938 | 3.938 |
Innovation | #39 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for playing!
While creating this game I felt like it was too easy and skipped out on implementing a life / checkpoint system, but looking at the received feedback I see that that was a mistake and that the dev always plays it the best.
I'll take this feedback to future (jam-)games to improve the quality and user experience.
Very complete game, with a surprising amount of features to make the story telling better.
Good job!
A very serious game, beautifully voiced and drawn. An interesting adventure.
I noticed one bug - if at the beginning you go to the left over the edge of the screen, the player will not return from there, but the game will continue without him.
Nice game and a vivid melody! Very high-quality arts and smooth animation. I really love it.
I like the game, but I couldn't finish it. I got frustrated that it's so easy to be killed without the slightest warning (HP reserve, maybe). At least until the point I tried I didn't encounter any checkpoints(I saw a flag that thought it was one, but nope, or it didn't work), which I think could be great specially at the beginning. When you're trying to get used to the game, you don't want to repeat the very beginning again and again.
Apart from this, I think it's a great idea and a fun game. Though nor the game or the music felt relaxing for me, I find both very interesting and pretty worked.
Oh, it doesn't mean it was a bad decision, I just suggest you warn the player some way. It might seem something very obvious when you know the game, but as a player I had no idea. Although, what I would highlight here is that the beginning felt a bit like a tutorial being repeated again and again every time I died. You could maybe add a checkpoint after this first part, which felt good as an introduction but not good to repeat. Then the player could experiment until they learn without getting so frustrated with this.
This is just my opinion, but I hope it helps. Thanks for replying :)
This game genuinely surprised me, the animations were amazing and the gameplay was nice. The audio was also very good.
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