Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The InvasionView game page

An action game where you try to collapse a wormhole used by aliens to invade your quadrant
Submitted by Vasilis Chonianakis, Opossum In A Jar — 36 minutes, 14 seconds before the deadline
Add to collection

Play game

The Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#972.7272.727
Overall#1192.3942.394
Completeness#1252.2732.273
Quality#1272.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Fun concept! I like the almost timing puzzle like combat. The eye enemies could be a little clearer on when their attack needs to be blocked as that was a challenge to figure out. Would love some more sound effects in there as well but I know you've mentioned that was a time issue which is totally understandable. Nice work!

Developer

Thanks! The eye enemies attack definitively need some changes since you aren't the only one who had trouble with their attack.
As for the sound effects there wasn't enough time (wouldn't be a jam game after all ;-) ).
Since I am already updating the game for a post jam version after the rating period ends any feedback is of great value to further improve the game!

Submitted(+1)

This one has a pretty unique concept, as a slower-paced take on a shooter. It almost reminds me of the 3DS game Monster Manor — you have to use your slowly regenerating energy to block at the right time, then fire when the enemies are vulnerable. Aside from the addition of sound effects, I do wish the enemies had more notable tells to when they were about to attack or shield, since it took me a while to figure out what the giant eye ships do.

Developer

Thank you!
Sound effects are on top of the long list of post jam updates along with the missions/campaign which were all cut due to time.
I though since the attack deal damage at the end of the animation (giant eye enemy) or when the enemy missile hit the play (enemy 2) the player had enough time to "see" the attack and have enough time to block it. Same thing about the enemy blocks.
Maybe an increase of the animation could do the trick... The sound effect could help here.

Submitted(+1)

Simple yet entertaining game, the concept has a lot of potential!

The animations could be improved to get a better idea of when the attacks connected or not, both from the player and the enemies.

Developer

Thank you!

Submitted(+1)

Kind of an interesting game. It was almost like a turn-based RPG. I like the powerup bar. I could have used some powerups, or some interesting enemies. Or even maybe more interesting ways of utilizing the powerup bar. Thanks!

BTW, I did save the universe and it felt nice :)

Developer(+1)

Thanks! Actually in the original design (which I am in the process of implementing for the post-jam version along with the full missions structure and ship upgrades) the player's ship has different abilities/weapons that require different amount of energy.
The "powerup bar" it's actually the ship energy reserves that regenerate with time.

Great job captain @aburd saving the universe by the way!