I liked this one, except for the barbarians which beat me down :)
I wish there was a bit more variety in the combat, especially if there were something to help me with barbarians. Perhaps I was just bad at the game though.
I liked the aesthetic, and I could totally see this on a 3310.
aburd
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So I reallllly like the idea of this game. It is simple, fun, addictive and the controls are pretty much there. However, the level design left a little bit to be desired. I beat the first three levels without using the time related features and then on the fourth level, I discovered them. In fact, that's when I started to really like the game.
If the levels introduced those features earlier then it would have been more fun overall.
Also, I couldn't beat the fourth level! The hallways are way too thin and leave too little room for error, IMO!
Great work!
This was a good first entry to game jams! It was addictive enough for me to get a score of around 300 :)
But I could not give you a full score because it does not follow a lot of the rules:
- Games must have a resolution of 84 x 48
- There should only be one audio channel and one sound played at a time
I wish there was a little bit more variety of things to dodge!
I'm sorry, I'm on Linux and I couldn't get it to run:
```
➜ BriX - Nokia 3310 wine BriX\ -\ Nokia3310.exe 0009:err:module:import_dll Library MSVBVM60.DLL (which is needed by L"Z:\\home\\aburd\\Downloads\\BriX - Nokia 3310\\BriX - Nokia3310.exe") not found 0009:err:module:LdrInitializeThunk Importing dlls for L"Z:\\home\\aburd\\Downloads\\BriX - Nokia 3310\\BriX - Nokia3310.exe" failed, status c0000135
```This is the best game I've played of the jam so far. Deceptively deep little game here. I spent an embarrassing amount of time playing this. Great job to your team. If only two people worked on this all I can say is "wow".
Comments:
- The adventure part of this game is really where this game shines. The fact that there are places where you can go until you level up is just *chefs kiss*. It made me want to play more, and made the collection necessary. And the map! This game wouldn't have worked without the map! Nice work.
- Combat was pretty fun, but in my opinion, this is where the game lacks the most. I was already not challenged by the enemies, by the time I upgraded my weapons, I was a god.
- A boss would have been perfect! I would have even sacrificed some other stuff in the game for at least one boss.
- Great UI. The little fade transitions felt nice, selling things at the shop really gave that feeling like, what was my "catch" today. So rad!
- Only gripe is that you should have a counter for fish, not just money. At first I was so lost if I was doing anything or not, cause I just had a huge fat zero in the UI even though I felt like I was doing something.
- And also great work on the extra material that went along with the game! Without the explanation of controls and game world on the itch.io game page, I wouldn't have understood the game and played it as much!
I got every fish in the collection except fish #1, is that the golden fish???
Ok, I was able to get it working using Wine!
I liked the idea. It's basically a Missile Command style game. I also like the music and screen transitions :) Although, if you're going for an arcade style game, the transitions could have been a little bit faster :)
But the controls were very hard for me to use! If I held the spacebar to shoot, I couldn't move my aiming!