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(+1)

Kind of an interesting game. It was almost like a turn-based RPG. I like the powerup bar. I could have used some powerups, or some interesting enemies. Or even maybe more interesting ways of utilizing the powerup bar. Thanks!

BTW, I did save the universe and it felt nice :)

(+1)

Thanks! Actually in the original design (which I am in the process of implementing for the post-jam version along with the full missions structure and ship upgrades) the player's ship has different abilities/weapons that require different amount of energy.
The "powerup bar" it's actually the ship energy reserves that regenerate with time.

Great job captain @aburd saving the universe by the way!