Play Frozen Oasis
Frozen Oasis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #161 | 2.534 | 3.400 |
Overall | #180 | 2.186 | 2.933 |
Innovation | #182 | 2.087 | 2.800 |
Quality | #188 | 1.938 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game! gets the brain juices flowing. I got stuck at the level with three consecutive enemies/platform generators. Really challenging haha.
Thank you! Perhaps I should make that level simpler considering all the feedback
It's a pretty good idea, I used a similar one before, but I think you should work more on the balancing: movement speed, gravity force, jump height, bullet speed, etc. At the moment, I get the feeling that I need to stop the bullets at the exact right height, which is finnicky and somewhat random (you yourself said it's "trial and error", which doesn't sound like a fun game concept to me), which is why I'd leave more leeway by increasing jump height and slowing down bullet speed. The high gravity makes it very punishing, which I guess could be a good thing if you're making a rage game, but this feels more like a puzzle platformer to me, so I think it would benefit from more accessible (i.e. easy) skill-based elements and harder/more complex puzzle elements (horizontal bullets, enemies flying back and forth, freezing crates in mid-air?)
Thank you for the feedback, I understand what you’re saying and I agree, I’m not great at balancing. For this jam, I wanted to avoid using physics too much, so I only used it for movements. Thanks for the advice, maybe after the jam I’ll refine it.
Hi. I couldn't past the stage with the 3 creatures. Any hints? I keep either not being able to jump from the first block quick enough or getting bopped on the head. I enjoyed the brief time I played though. GJ!
Actually, there are quite a few levels with three creatures, but if this is the one you are talking about, you could just wait for the three enemies to attack simultaneously and try to stops them at the correct height. For incoming attacks, try to block them before they can interfere with your jumps or hit you. Otherwise, it’s just timing and trial and error!
Very challenging game with fleshed-out level design, Good Work!