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Fhtagn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jury - Game Design | #5 | n/a | n/a |
Jury - Asset Implementation | #10 | n/a | n/a |
Audience's Choice | #11 | 2.975 | 2.975 |
Jury - Player Experience | #12 | n/a | n/a |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a lot of fun with this! Who knew I wanted to restrain cthulhu.
VERY interesting idea. One of my top game of the bundle so far! <3
interesting idea, incredibly frustrating, hire some better submarine drivers
Needs a lot more clear explanations to what you are doing. I tried 4 times and never got past 3 binds.
I like it! Unique concept with good art and engaging gameplay. The tips about the blindfold and such included in the description is pretty essential though.
I like it! Unique concept with good art and engaging gameplay. The tips about the blindfold and such included in the description is pretty essential though.
You could tell me success wasn't completely random and you can do it relatively consistently and I could even be convinced to believe you but as it stands it feels like you have no control over the situation and my biggest piece of feedback is your players will never know more about how your game works than you do. I really like your concept! When you do manage to get the subs to line up it feels satisfying, the idea of things getting easier as you tie her up is really neat! It sells the theme in a way i haven't seen anyone do yet but what seems to be a simple puzzle game becomes a slog because it doesn't feel like it gets any easier, the amount of time you have to land the connection is governed by a logic i can't make sense of and ranges from "i'm surprised that hasn't failed yet" to " you turned green for a MILLISECOND and it wastes upwards of 15 seconds which is how long you can watch a ship helplessly be buffetted by the waves as you just kind of...watch infuriatedly. tldr great concept maddening execution
Out of the 30 attempts i've made to give this game a chance more than half of them we're all lost due to the incredibly RNG heavy undertow. How are you to expect a player to beat this when every single time they let go of the sub it immediately decides to fly so far off the screen leaving them with no choice but to fail the part or waste 30+ seconds waiting for the sub to come back on screen just to watch the other do the exact same thing.
I wish i could recommend this game because the concept is really fun and definitely something a lot of people would enjoy but rn i just can't.
The only changes i'd make to the undertow rng is place a cap on the amount of times the subs can be tossed around (i've watched on get thrown around my screen 15 times) and have a limit on how far away the subs can before the attempt autofails just so that it frees up an active mission slot instead of having to wait for it to fail.
Yeah, I want to like this game but its punishing without much control.
I attempted this 5 times, even with the provided information.
Final time at 99% was lucky enough to get the blindfold on.
But due to the insane RNG of the ships I think I was still 3 objectives away.
I was able to get all the tentacles at best on the final attempt.
I'd at least turn down the knockback of the udertows.
I like the concept thought.
I wanna like the game so much, the concept is legit really cool
But I am sorry, the gameplay is horrible, the RNG is infuriating, but if you take it out than you have a five minute point and click game, so idk
Probably spent over an hour at this and havent managed to win yet, so idk
Good concept, too bad that the random undertow mechanic ends up to be very frustrating. The ability to hold more than one sub at a time might have made it less punishing.
If this is supposed to be more rage-inducing than getting over it, its doing a great job. Nothing is worse than holding and releasing one sub basicly on top of the point when the other is getting close, only for either of them to jump three lightyears away last second. I have no clue how you can even complete this, as even with great timing and lost of luck I seem to not have enough time to get all connections. Love the concept, but it can be insanely frustrating.
In my opinion the second best game of this jam. Very well done. challenging, yes. But that makes it even more enjoyable to see her tied up at the end! Well done!
PS: End I love her pout- face at the end :)
I can not tell you how many times the sub just decides to MOVE AWAY FROM THE POINT IT'S SUPPOSED TO GO TOWARDS, for absolutely no reason at all. Zero skill involved, just luck, and the gameplay needs a complete rework.
such great potential, however undertow RNG is far too punishing, and the knock away after one latches on which can very often be instantly. The tip for the blindfold is great, however 75% of the time the timer will double tick even when getting it on the first go.
Not really any gameplay that requires skill. There is the illusion of having some control by halting your sub before the location but even then there is a chance that it will get flung as soon as you release the mouse. There really isn't any strategy or gameplay for that matter.
I see potential but as it stands the undertow mechanic is too random and punishing, I am unsure if it is even possible to complete the game without perfect RNG currently.
I can complete the game consistently, guess I just got used to it too much during the playtesting
Visuals: Good graphical fidelity, anatomy, and interesting concept. Well executed in my opinion.
Gameplay: Underdeveloped submersible undertow system. Felt frustrating when player couldn't predict random sub movements. Dissonance between player being able to delay sub in a skillful manner and absence of influence over the arrival time of the sub through random chance of undertow. Poorly executed.
Technical: Subs would sometimes veer off screen and be unseen because of random undertow direction. Not a huge deal but somewhat distressing.
no warning on when the subs will get pushed away, literally unplayable
The undertows (spelt correctly in my review) are bull. Invisible obstacles that choose to screw you over at the worst time for you, but never help you in any way, so you have to send one set of subs at a time because the undertows will, repeat, will choose to make the subs fly in every which direction when you can't stop them. I got literal seconds from winning, only for the sub to, after I stopped telling it to halt, get flung halfway across the screen for no reason at all.