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A jam submission

CONNECTION_BOUNDView game page

Submitted by Spookyman_NSFW — 4 hours, 25 minutes before the deadline
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CONNECTION_BOUND's itch.io page

Results

CriteriaRankScore*Raw Score
Jury - Asset Implementation#4n/an/a
Jury - Player Experience#6n/an/a
Jury - Game Design#7n/an/a
Audience's Choice#73.4213.421

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Some really good ideas for a platformer here and interesting use of restrictions. Some more time in the oven and it could be really fun.

(+1)

This is a really nice demo! The art is great, but the gameplay needs some adjustment. I think improving how the enemies work since it is too easy to destroy them without having much trouble. Also the controls are quite awkward without the use of a mouse

(1 edit) (+1)

The controls need more fine tuning, but overall a decent start.

The movement was nice, though cooldowns for the drop and slide are probably needed since you can go like mach 5 if you mash them.

The homing attack introduction was also a bit confusing since i didnt know what to press. You can also skip pretty much everything just holding right and double jumping.

Fun little platformer, the bouncing and movement is pretty nice and it feels good to try and fly through levels. Homing attacks are always neat.

Awesome concept and would love to see a full game in this style, The inability to fullscreen makes viewing and controlling the game a little difficult, but I want to see more from this idea.

Developer

theres fullscreen now!

I love the movement of a bouncy ball in this game.Actually replayed too speedrun the levels too.Good game

poor controls, no fullscreen so mouse kept flinging the camera around

Developer

oh shit sorry ill add that

Developer

theres fullscreen nwo!

Developer

Its an itch io checkmark that i forgot to check

Developer (1 edit)

could you try to replay it now??

I thought it had an interesting concept, but I'm not great at platformers to begin with. I dug the backing track, and I thought the bouncing mechanic was pretty cool, though I wish it had a bit more umph. I kept wanting to get more momentum then was possible so it led to a lot of false starts. Cool stuff though!