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A jam submission

ArcheolewdgistView game page

Submitted by HarpyTearsStudio — 11 minutes, 53 seconds before the deadline
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Archeolewdgist's itch.io page

Results

CriteriaRankScore*Raw Score
Horniness#73.0833.083
Gameplay#112.8332.833
Presentation#113.2503.250
Overall#162.8002.800
Theme#172.3332.333
Uniqueness#182.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
collect gems to free girls

Team Members
art: Azartras; code: Arthur

AI generated content (If you used an AI)
Yes, the two musics are AI made

Assets used (If you used external or existing assets)
no pre made assets

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Comments

Submitted(+1)

The art that's there is pretty nice. Seeing clothing disappear from the girl as you complete levels seems like a cool idea, wish there was more x3

I won't repeat what others say but I agree with them, heh. Don't get me wrong, game is very much playable, just lacking some polish like a fixed grid, balloons falling when left in the air, etc.

I think the music sounds a bit dissonant, sounds strange to the ear, dunno.

Nice concept, good job

Submitted(+1)

The arts are very cute and really good! I like it!

But gameplay has annoying elements:
1) If I hover the cursor on the third row from the top, the arrow starts to tremble, and mouse input does not work.
2) The last color that I need may not fall out for quite a long time.
3) It's not necessary, but gameplay will be more dynamic if small groups of gems fall down when they disconnect from the main group.

Submitted(+2)

The artstyle is great, I love the end comic!

Submitted(+2)

The story concept you have is really cool! There's so much potential for where you could go with it. A ghostly ancient villain who trapped these other girls? A curse that befell them all? Lots of different ways to go, hope you keep working on this after the jam! Oh, and the end comic was great too!

Submitted(+2)

It's a classic style of game, this bubble-bursting thing, and I happily played a couple of rounds of it. There's an issue where multiple colors are cleared at once (which was actually the only way I managed to complete it lol). I feel like the gems should be locked to a grid, make it feel a bit tighter. Also (as Ameripon said) in the late game, just detect the gems left and give me the colours I need, I'm not here for a challenge :P
The comic illustrations were really nice and full of character. Perhaps it would have been worth spending some time on creating assets for the gameplay/UI elements in the same style to make the whole thing feel more cohesive.
A solid start to a casual game, great work!

Submitted(+2)

Awww I was hoping for the other levels as well, it's a shame you didn't get the other stages done, this was really fun to play. Albeit a bit frustrating when the color I wanted wouldn't come out for 10 turns. Love the unlock comic too!

Developer(+1)

I fully understand your frustration, but the way I started programming, to implement this idea it would take me time I didn't have. 😅

Submitted(+1)

All good! It was fun to play, thats the most important thing!

Submitted(+2)

Loved the art style. Was it intended for the clusters to slide around once they had been disconnected? 

Also was there more levels, I tried progressing after the first zone but was not able to!

Developer

No, they stay fixed in place to get in the way.
We only had time to do the first girl >....<

Submitted(+1)

Still a very good job!

(+1)

Thanks for like the art style :D