thanks for your kind words. You are absolutely right about the feedback on the rhythm section, struggled to get that feeling right.
cyberjazz
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the mighty eevee played my game? So cool!
Yeah playing as an actual sentient pile of coats might be too leftfield even for me!
Fun fact: The terms pile of coats just came to me out of nowhere but after I finished I googled it and realised that I had subconsciously picked it up from an episode of Friends.
Cool little world you've built here. I love the artstyle,
I don't have much experience with 'mechs' and 'loadouts' but your UI was pretty intuitive, even for me.
If I had to give feedback for where it could be improved, I'd say the character movement feels a bit slidy. Also I'd love to see 8 directional character animations, that would really ground the characters in the level.
I don't know if you have plans to continue on this project but I can definitely see some scope for expansion here!
PS - Kairo's metal claws? Ouch.
Cute, I want to live there! Kudos to you, 101 fish puns?! That's a month's work by itself.
The game is obviously in a skeletal state but the atmosphere is really nice and the controls are intuitive, sound feedback is good for casting the line.
I also had a good time hopping round the coast and getting out of bounds. Tried to cast into the skull cove but no luck. I was hoping to catch some kind of devilfish, i suppose.
Great work, especially for a first time
oh wow thank you! Your feedback is so appreciated. I did spend a bit more time on shaders this time to create that effect and learned a lot.
As for Midnight Delivery, yes it is currently in active development. Was paused for a bit because of a roadblock but now I’m back on it. I appreciate your interest! I post occasionally about progress on my bluesky (link on my profile)
if you don’t mind answering a question: with which character is the consent a concern? Possibly both… I was wondering this myself. He’s been intruded on, she’s drunk… part of the reason I included the epilogue was to clarify that there are no regrets on either side. Would be good to get your take on it!
A very sensual story set in an intriguing fantasy world.
Ends a little abruptly and there was at least one inconsistency I spotted (they were outside but there's a bed? Maybe it's my mistake.)
If you use Twine again, consider adding a little branching to keep the reader involved, even if it's just the illusion of choice.
Thanks for sharing this wintery tale!
Classic block-pusher (my kinda game!) The theme is fun, the art is kinda messy in a Pizza Tower kind of way but it has some good humour to it (particularly in the cutscene animations) Suggestion: In games like this, the rewind button is a must. I dropped into a hole in front of the door and I have to do the whole thing again? Ouch. Also, grid based movement works better for a game like this (i reckon) Anyway, you did great with this one :)
Hey nice job! I got three levels in before it got too hard for me. The hitboxes are probably a bit big (you get caught by robots and stuck on corners to easily). I really like the little cutscenes though, and the tiny animations. For your next one you should consider showing some more detailed full-screen cinematic pieces during these, give a bit more personality.
It's a classic style of game, this bubble-bursting thing, and I happily played a couple of rounds of it. There's an issue where multiple colors are cleared at once (which was actually the only way I managed to complete it lol). I feel like the gems should be locked to a grid, make it feel a bit tighter. Also (as Ameripon said) in the late game, just detect the gems left and give me the colours I need, I'm not here for a challenge :P
The comic illustrations were really nice and full of character. Perhaps it would have been worth spending some time on creating assets for the gameplay/UI elements in the same style to make the whole thing feel more cohesive.
A solid start to a casual game, great work!
Annoying! I'm sorry. Sometimes the procedural generation hits a snag and will never complete. It needs fixing. Try hitting R to regenerate the map if you get stuck on the 'Loading' circle animation.
(edit, i have maded some fixes now so you might have better luck now if you download the latest version)