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cyberjazz

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A member registered Mar 01, 2023 · View creator page →

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Yes, massively - in fact, it started as a straight parody of The Raven and grew from there.

so happy you felt that way. You “got it”. :)

thank you so much! Luckily the systems were fairly simple so I spent most of the ten days drawing smut. ;)

Classic block-pusher (my kinda game!) The theme is fun, the art is kinda messy in a Pizza Tower kind of way but it has some good humour to it (particularly in the cutscene animations) Suggestion: In games like this, the rewind button is a must. I dropped into a hole in front of the door and I have to do the whole thing again? Ouch.  Also, grid based movement works better for a game like this (i reckon) Anyway, you did great with this one :)

Man, I suck at snake! 

Not sure if it's my browser but the input is a bit laggy at first, gets better once yo speed up.

Other than that, it's a fun inflatable kinda world! Good use of colours and fonts to create a vibe.

What an original idea :) I love the isometric layout and enjoyed the writing too.  It was hard to get some private time, maybe I am missing some kind of distraction technique... Anyway, well done!

Hey nice job! I got three levels in before it got too hard for me. The hitboxes are probably a bit big (you get caught by robots and stuck on corners to easily). I really like the little cutscenes though, and the tiny animations. For your next one you should consider showing some more detailed full-screen cinematic pieces during these, give a bit more personality.

Hey, thanks! You are absolutely right - there's a golden opportunity for a panel there and I will add it in a future update

Hey there, you did a great job, especially in three days. Feels good to watch the numbers go up! It's a fairly complicated system for a beginner. I thought they would be forever 'not interested', but eventually - there they go!

Any chance you can upload a web build? Many people are wary of dowloading zipped files in game jams, so you'll get more plays and ratings that way.

It's a classic style of game, this bubble-bursting thing, and I happily played a couple of rounds of it. There's an issue where multiple colors are cleared at once (which was actually the only way I managed to complete it lol). I feel like the gems should be locked to a grid, make it feel a bit tighter. Also (as Ameripon said) in the late game, just detect the gems left and give me the colours I need, I'm not here for a challenge :P
The comic illustrations were really nice and full of character. Perhaps it would have been worth spending some time on creating assets for the gameplay/UI elements in the same style to make the whole thing feel more cohesive.
A solid start to a casual game, great work!

(1 edit)

Annoying! I'm sorry. Sometimes the procedural generation hits a snag and will never complete. It needs fixing. Try hitting R to regenerate the map if you get stuck on the 'Loading' circle animation.

(edit, i have maded some fixes now so you might have better luck now if you download the latest version)