This game is Adorable! The opening cutscene was purrrfect!
I like the way of selecting ones moves in combat - especially if customising the areas on ones mat is planned for future iterations. I found that the composition and specific moves on each enemies mat communicated a lot about their personalities, which is such an interesting mechanic motif. The animations and character design also really brought the enemies to life.
I wasn't sure if the numbers on the dice affected the outcome of the move in question, but it felt like that was the intention. A tad of extra feedback could really help bring that home.
All in all, a really cute game with very cool mechanic design. Fantastic job everyone!
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Doggo's Dogma's itch.io pageAny additional edits/changes
Team: Sithe, Remae, Mohale
Categories: Best Story
Comments
Sithe, this is so so impressive!! I love how your vision came together, and with Remae's amazing talent (And god-like Krita skillz) you two created something so beautiful and wholesome!
I had to be very gentle with the system, and sometimes the mechanics woulod not work as intended, but your build demonstrated your drive and persistence!
P.S. The fool was my fav - my good loafy boi ;o;
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SOULMATES
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