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Michaela Bussey

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A member registered Jul 27, 2021 · View creator page →

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Recent community posts

There is so much I could say about this game... y'all knocked out out the park, seriously!! EDM track slapped so unbelievably hard xD The mechanics were well refined and I the rewind ability came in handy quite nicely! 

really nice job boys, hope to see more updates for this :)

I don't own a controller at home! D: but I vaguely figured out the controls on keyboard and wow what an amazing atmosphere and great overall design! 

I really enjoyed the simulated experience I think you captured the exact feeling perfectly! Sound design was fire also

It is so inspiring to have heard James' pitch and to see the results here in action. Your writing is so expressive and wonderful James!

Riker, the work you put into this vision shines so brightly and the Tanaka you were able to visualise the idea in a great way!  The game is a bit mechanically simple, but it leans into better communicating the story - which is obviously the main and most important aspect

Sithe, this is so so impressive!! I love how your vision came together, and with Remae's amazing talent (And god-like Krita skillz) you two created something so beautiful and wholesome!

I had to be very gentle with the system, and sometimes the mechanics woulod not work as intended, but your build demonstrated your drive and persistence! 

P.S. The fool was my fav - my good loafy boi ;o;

The concept of having the dice roll determine the move is a really fun one to me! And the added slo-mo to better determine your outcome. while making sure that it doesn't have tooo much innfluence made the game feel fun and engaging! 
I wasn't able to kill more than one, not sure if that was a result of my terrible gamer skills lol xD But super fun concept and works well in practise :)

Voted for Community Favourite - Michaela Bussey - Four Old Men 

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bestie, this is it - I BLOODY LOVE THIS!! From the colour palette and UI (yes comic sans WAS the best choice) to the super informational and engaging text, I was thoroughly entertained the whole time!! It’s clean and minimal, witty and sharp, and most definitely brought back intense nostalgia of grade 2, but even better with the cheeky humour. Truly a great job :) 

so cute I wanna dieee!! :D but fr though your cutie assets were amazing and I enjoyed how clunky the controls are and how it really adds a challenge to it all. 

Linda you did such a gracious job at this, really. You were clearly in your element with the art style. I think you might have had a bit too much dialogue but the entire atmosphere was incredible…

Rayyaaaaan this game is very sweet! I loved the entire vibe of it, and you definitely nailed the theme. I was also impressed by how you didnt need any tutorialisation!! 

honestly, this game was endearing and really humorous and made us all laugh! 

guuuys this filled my organisational heart with joooy!! I loved this sm, assets were very wholesome and satisfying 🥰 The items clipped a bit too snappy to their spots but otherwise its definitely satisfying :) Just want to ask, which aspect is the decoy? 

Great choice of assets and aesthetic style :) the gmaeplay mechanics confused me though >< 

Loved how addictive this game was! Your system that increases the spawn amount and the speed of the falling apples works very well - great game!

After clicking play after the dialogue intro the game crashes - I've spoken to others and they can't get it working either :( thought I'd let yall know! (Michaela Bussey, Four Old Men)

Hi there! Thank you for your feedback :) I don't know if the description is available (Sorry we're new here...) but here is our explanation to how it connects to the theme! 

"To Walk Alone" was created for the Wits and Vega Intercampus Game Jam 2021, and was inspired by the "don't look" theme. With the creation of this game, we aimed to replicate the anxiety and fears many women experience when walking alone, with a particular focus on the feeling of not wanting to be looked at or noticed.

Your writing is amazing! The eyeball and zombie theme was captivating and well done. I love that you used twine (I think?) to effectively tell this narrative of someone hallucinating.  Unfortunately the game did lack some additional player agency and intrigue, but the premise was effectively communicated and I think that you guys did an amazing job! (Michaela Bussey, Four Old Men)

This reminds me of the backrooms creepy pasta! Check it out if you haven't heard of it, it's pretty similar in terms of themes. You executed atmosphere and horror very well, with the static overlay and sound effects. Character design is sick! The E to talk wasn't working in places, and I did feel that the text boxes could have been better placed. I didnt find a function for the gun, unless it actually killed the enemies but it didn't seem to on my end.

Overall I felt determined to finish the game and collect the items! well done :) (Michaela Bussey, Four Old Men)

First of all, the entire experience is so atmospherically fitting for the narrative you have constructed.  I love the retro low poly art and windows 95 aesthetic (no surprises there), The sound effects and music are well chosen and impactful, and the camera filter (almost 3D glasses-esk?) further develops the aesthetic you aimed for. Love the blend of cultishness and humor, it is craftily managed. 

Critiques are that the dialogues are a bit too fast for these slow eyes, the cursor sometimes doesn't detect the computer  when I am directly looking at it or just disappears for a while, and there are quite a few spelling errors <3

Appreciate the nod to Temple OS ;) Great job and well done!  (Michaela Bussey - Four Old Men)