This project has come such a long way.
Throughout my last playthrough, I truly felt that I had agency at every step of the way. My choices were valuable, my goals were clear, and I was engaged for the whole experience!
Some extra praise - the new tutorial really helped solidify my understanding and get me into the game without overwhelming me. Also, the UI and UX was really smooth, making engaging with the game a joy.
My biggest critisism is that I can't really play more, even though I want to.
I had a lot of fun with this, and can't wait to see how the project progresses.
Erik Prinz
Creator of
Recent community posts
This was so SPICY!
I love the aesthetic of the game, everything speaks back to a really clear vision - from the music, to the character and weapon designs, all the way to the mechanics themselves. The whole thing makes me as the player feel epic.
Very smooth and polished, especially given the time frame. This was a really fun experience overall, well done y'all!
This is an incredible amount of work to have gotten done in the time frame!
Love the atmosphere, as well as the 3D style and environment. Gameplay is smooth - once you're used to the action order, it doesn't feel clunky in the slightest, which is a feat of its own for this style of game.
You all made something to be proud of ^ ^
I'm so impressed at what you managed to build in such a short amount of time!
The writing is strong - I love that it brings these trade routes to light, showing an impressive side of the history of our continent. The visuals really aide the story, and the atmosphere in each area is so engrossing.
I ultimately wasn't able to leave the third city, but the experience up to that point was great.
This game is Adorable! The opening cutscene was purrrfect!
I like the way of selecting ones moves in combat - especially if customising the areas on ones mat is planned for future iterations. I found that the composition and specific moves on each enemies mat communicated a lot about their personalities, which is such an interesting mechanic motif. The animations and character design also really brought the enemies to life.
I wasn't sure if the numbers on the dice affected the outcome of the move in question, but it felt like that was the intention. A tad of extra feedback could really help bring that home.
All in all, a really cute game with very cool mechanic design. Fantastic job everyone!
Love the concept and the aesthetic! The character designs are so great.
It took a while to get the hang of it, as I didn't always understand how my actions on the dice were translating into actual moves - but the penny eventually dropped.
The dice manipulation is a really fun mechanic. On the surface, it seems rather simple, but after spending time with it I can see that it is a skill that can be mastered, requiring everything from spatial awareness and understanding to timing.
The only thing I'd really want for are some slightly tighter feedback systems. But the foundation is solid, and could support a host of cool mechanics like dice face customisation and learning new moves.
Thanks for the great game guys ^ ^