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Pretty interesting and with a nice complexity but it felt really slow. You barely feel any progress with every life.
That's odd-- I thought I'd balanced the game so that nearly all lunarity upgrades were attainable within 3 rebirths at most. Perhaps you're buying too many copies of "dubious" each rebirth (Someone mentioned that 3 was the sweet spot for quick progress)
If not, the solution is probably just to idle a bit more. The balancing is quite off since I let the game run while I developed it to save time, which probably contributed to this issue a fair bit
Concept is solid, I enjoyed exploring it at the beginning. But the balance is off -- rebirths are pretty samey, just to get a little bit of lunarity. When I started my fourth rebirth I realized how slow everything was going and that the hidden unlocks were all speed-related upgrades that would take quite a lot of playtime to get to, so I lost interest.
I'm curious about the two remaining locked tabs, but I don't think I'll get to them.
The balance is definitely somewhat off, but it's influenced quite heavily by your strategy (One mistake some people make is getting "dubious" too much quite early on, which easily tanks lunarity gain)
It would probably be best to play this concurrently with other games though, since it is still admittedly quite slow. This was how balancing was done when I was developing the game
Being able to work with space or enter is very nice.
This feature is actually something built into webpages-- pressing enter will click the currently active button.
(This also means the game would be significantly harder on mobile, but the UI is not designed for mobile at the moment)
It is!? That is amazing!