Play game
Reality Fracture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.333 | 4.333 |
Quality | #2 | 3.333 | 3.333 |
Intuitivness | #2 | 4.000 | 4.000 |
Fun factor | #3 | 3.000 | 3.000 |
Overall | #3 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Variant
chosen from the whole list
Game genres
Topics
NOTICE: Unfortunatelly there is a bug, that doesn't allow you to go pass level 3. Since the voting is in progress, I cannot re-upload it. I will upload working version as soon as this jam ends, so feel free to continue afterwards (your save file will be still working).
Let's just call this a demo :D.
Doors (1p)
Limited Color Palette (2p) - game uses shades of brown/orange ( + their RGB inversion ) and monochromatic colors.
Opposite (2p) - 2 worlds (realities) with opposite colors.
Two words (3p) - 2 realities that intersect with each other.
Modular (3p) - Everything made on tilemaps with other objects that can be easily added to the game.
Without text (3p) - Game doesn't use text (outside of main menu for accessibility)
Total points: 19 ( 14 + 5p for genre )
Leave a comment
Log in with itch.io to leave a comment.
Comments
VARIANT A
Comentary
The doors were a neat and creative mechanic. Overall very good game. The wall jumping is unnecessarily difficult, almost no room for little delay in key A, D sequence pressing.
I encountered the same problem as Jetsy and was unable to continue past level 3.
Level Design
There are quite a few levels. The tutorials were nicely done (missing tutorial for reset with "R"). Some mechanics, such as the wall jumping on one wall, could be explained in a safer environment, where the player could learn it better. The levels feel a bit chaotic sometimes (not a real problem) and monotone (more tile types would help). It would be nice if you could see the total number of coins so that it works as a collectible.
Mechanics
I feel like the wall jump mechanic is unnecessarily hard to do, making the game sometimes infuriating. The cloning was a real head-scratcher sometimes, which is good. However, in one instance I left the game running and came back after a few minutes and was unable to reset the "recording" of the clone (tried saving, going through doors, etc.). I finally fixed it by going back through the door, dying next to the door on spikes, going through it dead, and saving in the next level.
Audio
The music was nice and not repetitive, which is hard to do. The sound effects were also nice, however, I feel like some of them were louder than others, for example, the moving platforms.
Thank you for feedback. As I told Jetsy, found the bug, but cannot reupload it now, so if u liked the game, feel free to finish it after voting period ends. :D
The reset tutorial was part of respawn sign, but I guess it was not obvious.
As for the game running for a long time, it is possible that because the game was saving way too much data, it couldn't handle it, but thank you for notifing me about it.
I was unfortunately unable to complete a game due to the glitch in the third level where I kept bumping into what seemed to be an invisible wall. Other than that, the game was fairly polished as I did not encounter any other bugs throughout the gameplay. My biggest issue with the gameplay is the walljump mechanic which unreasonably frustrating especially for this type of game which aims to be a combination of a platformer and a puzzle game. The player will eventually get used to it, but it makes up for most of the games difficulty. I liked the cloning mechanic, however since I had trouble doing several walljumps in stage 2, I had to perform the hourglass switching very slowly, which meant that I was stuck on level two for about 40 minutes. The game felt very intuitive and I really liked the short animation that would explain the ingame mechanics. The music in this game was also pretty good and did not get repetitive which is important in this kind of game.
Thank you for the feedback. I found the glitch, but since game jam voting is happening, i cannot re-upload it (which makes me quite annoyed).
As for the walljump, I've been trying to make it better, but this is the best I came up with. Fortunatelly after level 2 there is not much more of it. :D
If u liked the game, there is still a lot more mechanics and a boss too. I'm gonna upload the working version in 2 weeks, so feel free to finnish playing it. :D