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tutek1
Creator of
Recent community posts
Cool concept but would like some more features:
- Tutorial or at least controls on the itch page
- Visual representation of what each color shape looks like before I place it
- Limit on placing blocks (managed to place so many objects that the game froze)
- More enemies or enemy types + more block types to use on the new enemies
Overall very fun and interesting puzzle game.
Level Design
The levels are nicely crafted, there a quite a few of them with interesting puzzles. The player gets hardly stuck thanks to the question marks. Levels with fish and water scrolling are very well done and interesting. However, the fish mechanics don't make a lot of sense from a realistic point of view, which could be fixed by using an alternative sprite for the fish when out of water (for example they could turn to stone).
Mechanics
The different mechanics of the game are clearly explained and fun to use. The controls are intuitive, very responsive, and feel good to use. I would personally add more puzzles for the torch to make the player more acquainted with the mechanic.
Audio
The game features very nice and unsettling ambient music (reminding me of The Binding of Issac) and good sound effects. An audio slider for SFX and music would be an addition I would like.
Art
The art is beautiful with diverse nicely designed tiles. Although the background is the same image in most of the levels it fits nicely. I really liked the effect of the water scrolling. The only negative is that the player and enemies don't have animations.
I encountered the same problem as Jetsy and was unable to continue past level 3.
Level Design
There are quite a few levels. The tutorials were nicely done (missing tutorial for reset with "R"). Some mechanics, such as the wall jumping on one wall, could be explained in a safer environment, where the player could learn it better. The levels feel a bit chaotic sometimes (not a real problem) and monotone (more tile types would help). It would be nice if you could see the total number of coins so that it works as a collectible.
Mechanics
I feel like the wall jump mechanic is unnecessarily hard to do, making the game sometimes infuriating. The cloning was a real head-scratcher sometimes, which is good. However, in one instance I left the game running and came back after a few minutes and was unable to reset the "recording" of the clone (tried saving, going through doors, etc.). I finally fixed it by going back through the door, dying next to the door on spikes, going through it dead, and saving in the next level.
Audio
The music was nice and not repetitive, which is hard to do. The sound effects were also nice, however, I feel like some of them were louder than others, for example, the moving platforms.
Thank you so much for the kind words, I really appreciate them c:
I absolutely agree with your suggestions and I will add them as soon as possible. The green ball is supposed to be an enemy (currently a placeholder, because I haven't decided what the enemy will be) that makes the big block come down. So it is kinda like a Rube Goldberg machine.