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tutek1

42
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7
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8
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A member registered Jul 20, 2020 · View creator page →

Creator of

Recent community posts

<3

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Thank you :)

We are glad you enjoyed it :)

We are really glad you enjoyed our little game :)

Thanks a ton for your positive words c: We are glad you managed to complete the game and see the ending sequence :D

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Thank you :) The button is tinted red, but it is hard to see. We initially had much lighter buttons, and when we made new sprites, we forgot to change the tint to be more noticeable.

Thank you very much. We aimed to take on the theme uniquely, so I am glad you like it.

Thank you :) Yeah, looking back I agree. The teleporters could have been introduced a bit earlier.

Thank you for your kind comment :) Good idea, we will look into it :D

Thanks a lot :)

Thank you, that was exactly our aim :D

Thank you for the kind words :)

Thank you, we set our scope to 2 days, which left plenty of time to polish out the look&feel of the game :)

Thank you

Really cool concept and aesthetic

Very random and weird concept but executed very well :D

same

A cool experience!  I was a bit worried because I don't like horror games but it wasn't that scary while being atmosferic. Nice

Really love the concept!

Very cool and polished game. Personally I found it quite difficult to play and even forgot about the double jump. So I made it much harder for myself xD

Cool concept but would like some more features:

- Tutorial or at least controls on the itch page

- Visual representation of what each color shape looks like before I place it

- Limit on placing blocks (managed to place so many objects that the game froze)

- More enemies or enemy types + more block types to use on the new enemies

Nice little game. Personally, I would like to see an environment where you could use the shrinking and enlargening more (like the part where you have to go between the rocks)

I liked the glowing objects. However, the game lacks polish. I would appreciate the camera being more zoomed out. Another thing would be to undo the expansion of an object by clicking on it again.

Nice idea. However, the game lacks a bit of polish. I got stuck under a sphere and couldn't get out. Also, one time, I wanted to place a sphere, and I couldn't press anything. 

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Liked the door being shown at the start. Was a bit confused with how you can control other blocks from a different one.

Like the aesthetic and Papers please inspired endings. The texture stretching was kinda disorienting for me.

Very nice, like the aesthetic (maybe not so much the stretchy textures). Also fell to the void and had to restart.

Nice aesthetic and original concept.
Rats, rats, we're the rats
We prey at night, we stalk at night, we're the rats...

I really liked the style of the game (glowing pixel art). The gameplay and puzzles were also very solid. 🐲🥚

🐲🥚

Thank you for the review. A minimap would not be a bad idea. However, the screen is already quite limited by the 84x48 resolution. I understand your frustrations with the difficulty of some levels, and I will pass the feedback on to the Game/Level Designers.

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Thank you for your lovely response. Will send regards :D

Thank you for the kind words. The diagonal movement is a hidden trick that you can use to make the game easier (or harder in certain parts). Even if the Nokia 3310 doesn't allow 2 buttons simultaneously, there is a bit of "Coyote time" for moving diagonally.

Overall very fun and interesting puzzle game.

Level Design

The levels are nicely crafted, there a quite a few of them with interesting puzzles. The player gets hardly stuck thanks to the question marks. Levels with fish and water scrolling are very well done and interesting. However, the fish mechanics don't make a lot of sense from a realistic point of view, which could be fixed by using an alternative sprite for the fish when out of water (for example they could turn to stone). 

Mechanics

The different mechanics of the game are clearly explained and fun to use. The controls are intuitive, very responsive, and feel good to use. I would personally add more puzzles for the torch to make the player more acquainted with the mechanic.

Audio

The game features very nice and unsettling ambient music (reminding me of The Binding of Issac) and good sound effects. An audio slider for SFX and music would be an addition I would like.

Art

The art is beautiful with diverse nicely designed tiles. Although the background is the same image in most of the levels it fits nicely. I really liked the effect of the water scrolling. The only negative is that the player and enemies don't have animations.

I encountered the same problem as Jetsy and was unable to continue past level 3.

Level Design

There are quite a few levels.  The tutorials were nicely done (missing tutorial for reset with "R"). Some mechanics, such as the wall jumping on one wall, could be explained in a safer environment, where the player could learn it better. The levels feel a bit chaotic sometimes (not a real problem) and monotone (more tile types would help). It would be nice if you could see the total number of coins so that it works as a collectible.

Mechanics

I feel like the wall jump mechanic is unnecessarily hard to do, making the game sometimes infuriating. The cloning was a real head-scratcher sometimes, which is good. However, in one instance I left the game running and came back after a few minutes and was unable to reset the "recording" of the clone (tried saving, going through doors, etc.). I finally fixed it by going back through the door, dying next to the door on spikes, going through it dead, and saving in the next level.

Audio

The music was nice and not repetitive, which is hard to do. The sound effects were also nice, however, I feel like some of them were louder than others, for example, the moving platforms.

Thank you so much for the kind words, I really appreciate them  c: 

I absolutely agree with your suggestions and I will add them as soon as possible. The green ball is supposed to be an enemy (currently a placeholder, because I haven't decided what the enemy will be) that makes the big block come down. So it is kinda like a Rube Goldberg machine.