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A jam submission

The Great Machine GameView game page

Build, fuel and fix your machine to get back home!
Submitted by BinaryBomb — 1 day, 21 hours before the deadline
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Play The Great Machine Game

The Great Machine Game's itch.io page

Results

CriteriaRankScore*Raw Score
How much effort went into this? (keep in mind newcomers)#124.7144.714
Is this just spam?#164.4294.429
Overall#184.3144.314
Would you recommend this to others to try out?#283.8573.857
Does it implement the theme well?#293.7143.714
Was this entry made during the jam duration?#324.8574.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I think you have enough pretty positive feedback so I'm not going to write much.

I just wish you good luck and a good job! =P

Submitted (1 edit)

lovely little entry that blew my mind when i went spelunking into the source. as someone with very little exposure to assembly it felt like watching the matrix unfurl. six stars for effort.

gameplay feedback: i found the game's challenge could be cheesed if one were to hug the right of the screen. perhaps as someone had mentioned: more lanes with traffic flowing both ways perhaps? it would certainly force me to dance around the road more.

Developer

Thanks!  Ya, I was going to add a bit more but reduced it to ensure I could finish it without bugs within the timeframe.

I had thought about cars coming from the other direction but I wanted to keep correct traffic.  I could create a 3rd lane that is the opposite direction but that would only be 1 lane.  To combat the just sit at the edge of the screen to collect, I was going to add other items that would be negative points as well as pedestrians crossing the street you shouldn't hit.  

Also, the game has 3 modes.  Easy, Medium and Hard.  The default is Easy and is meant to be very easy to beat the game.  

Developer
I could do 3 lanes without much issue.  And then if I add the other items and pedestrians that would also fix that you have something comming from the other side to avoid.  There was other things I was going to add as well such as cars switching lanes.
Submitted (1 edit)

You wrote a game on Windows, in assembly, in 9 days. Mind blowing!

I enjoyed the theme, presentation is pretty good for a jam, nice attention to detail through the menus. In game the sprite blending's a little messy. Gameplay would have benefited from an extra lane, a more pulled out field of view (so you could see further in front / behind), and having slower cars in front of you as obstacles sometimes.

But overall very well done (IN ASM)!

ETA: The font is fantastic, best font I've seen in the jam!

Developer(+1)

Thanks!  Ya, I had a lot more plans for it like audio, having pedestrians running on the side walk, crossing the street.  Having the car able to fly after collecting certain points, etc. however, as the time went on I started cutting things to ensure I can finish it on time and to reduce the likely hood of having bugs.  There was supposed to be more items as well.  So I kept it down to what I could reasonably accomplish without having any bugs.  


Haha, the font is 8x8 BIOS ROM font, but I scale it.  This is the font you would see on a console text mode screen in like an 80x25 configuration.

Developer

FYI - I forgot to disable my debug checks in the code.  This doesn't make any difference since it shouldn't catch any issues (it will INT 3 if it does).  However, DO NOT PRESS "D"!.  D stands for "DEBUG", it was a way for me to, if I saw a bug, to just quickly break into the application to dump the structures.  The D key will issue an INT 3 and if you don't have a debugger connected will exit the application.  If you have a debugger connected, then it will break into the debugger and you can debug it.  I've included FULL SYMBOLS in the submission so you can debug it with symbols if you want.  

Submitted(+1)

Assembly? You're a madman! I'm impressed.

Submitted(+1)

Fun Retro game, I’ve run it on linux with wine!

Submitted(+1)

Fun game! I beat it on the first try, though unfortunately forgot to note down my score. I found the best strategy was to sit near the leading edge of the screen so you can get the pickups quickly and dodge the incoming cars with plenty of room to spare. Perhaps some obstacles coming in from the right in the later levels might reduce the efficacy of that strategy.

I adore the retro PC game aesthetic you’ve got here, especially in the menus. The fact that it’s written in assembly is also very impressive to me.

I would have enjoyed some audio in the game to accompany the visual feedback of gaining score and getting into crashes. I also would have liked it to save my score to the hi-scores board.

Really great work, and nice job on the submission!

Developer(+1)

Thanks!  BTW, there's 3 modes.  Easy, Medium and Hard.  The default is Easy mode.  You can change that in Options.  

Ya, Audio was on my list to add but I didn't get around to creating the Audo engine :)  I may add it later but not part of the Jam.   Once you beat the level, it wraps back to Level 1.  Once you die, you can save your score so it you just hit escape or exited then you loose it.  If you just crash into cars on Level 1 once it wraps around it will ask you to save the score and it will save it in the DATA directory.

Submitted

Ah, of course! I did see the difficulty settings then promptly forgot about them again. I will try again on the harder difficulties! As for the hi-scores, that makes sense. I hit escape once it looped back to level 1.