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A jam submission

tauon conduitView game page

a five minute walking simulator about a machine that should not have been made
Submitted by maybell🌻 (@hello_maybell) — 13 hours, 2 minutes before the deadline
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tauon conduit's itch.io page

Results

CriteriaRankScore*Raw Score
Would you recommend this to others to try out?#44.6674.667
Overall#154.4424.442
How much effort went into this? (keep in mind newcomers)#164.6674.667
Does it implement the theme well?#164.3334.333
Was this entry made during the jam duration?#294.8794.879
Is this just spam?#693.6673.667

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Wow, really great work. I love the art style, I felt like I was playing an old software rendered 3D game but with fully dynamic lighting and an impossibly smooth frame rate. Sound and music were good too. The only suggestion / criticism I'd offer is that there's one sound effect, I think it's an impact sound, which doesn't fit well. Sounds like a lever or button being activated or something like that, the first few times I heard it I was convinced something had changed in the world and I hunted around to find out what. Eventually I worked out it was just me knocking into stuff :D

Submitted

Very cool. Love the aesthetic.

Works flawlessly on Linux with a default wine bottle.

Submitted

Very cool. Love the aesthetic.

Works flawlessly on Linux with a default wine bottle.

Submitted

Really great entry, although simple in Design it gets you going somehow.
One question though: Is there a "good" ending possible?

Submitted

Beautiful, very interesting game. Blown away that someone could make something like this during the jam. The only thing I couldn't quite figure out was whether it was a feature or a bug to not be able to look precisely at the house. The mouse would get jittery when I tried! Other than that, really neat. Well done!

Developer (1 edit)

this is most certainly a bug: the mouse movement is framerate-dependent (bad) and the house is the densest concentration of geometry on the map, which i imagine is causing the hitching. v_v something i wasn't able to figure out how to fix in time. thank you for taking the time to check it out.

Submitted

Really liked the no AA pixel art style, really fits the game, good job!

Submitted

The aesthetic is astonishing man! I'm pretty much speechless, not gonna lie

I hope you do great here, because you deserve it. :)

Submitted

Great game, has that old style early 90s graphics feel.  Kinda like a Kings Quest III type graphics but combined with a wolfenstien engine :)

Submitted

Great game, has that old style early 90s graphics feel.  Kinda like a Kings Quest III type graphics but combined with a wolfenstien engine :)

Submitted

Really nice visuals and overall game play
Good Work!

Submitted

Like everyone else I loved it. I just wish it was longer ;) I’ve been meaning to try Godot for a long time now, you inspired me to finally do it!

Developer(+1)

oh hooray! i have found the workflow in godot to be very pleasant so far. it gives you a lot of things out of the box, but it also gives you all the tools to tinker and do things exactly your way as well. very elegant, portable little engine that could. :')

Love the visuals for this game. Super impressive and I liked how the skybox changed from day to night :)

I love it!

Submitted

Wow, beautiful game! I love how it looks, how it sounds, and how it plays. Really great job on this submission. I was especially impressed with the level of polish on your UI buttons.

Developer(+1)

thank you for noticing the buttons. i love them as one might their children. :)

Submitted

Well done! Great visuals and atmosphere. Was a little confusing that different gems were activated at different times? (The house gem was activated first, but the next gem I went to was still inactive.)

I loved the apparent disdain with which the character tosses away the warning notes.

The deepest mystery of all, though: what was that giant coconut behind the house?? The world may never know.

Developer(+1)

gems activating at different times came as a necessity when, during an early playtest, my friend's natural gamer instincts kicked in and they collected all the gems and socketed them in one go, completely ruining the pacing i was going for. kind of a gross fix that i tried to explain away with lore, but it didn't quite land the way i was hoping. oh well. :)!

the coconut was supposed to be a generic "sports ball" but it is now canonically a coconut thanks to you.

Submitted

Yes!! haha

Btw maybe you could've simply made it only possible to carry one at a time? Like a note--or a coconut. :)

Submitted

Amazing!

Looks great, plays great, sounds great!

The lighting is especially impressive.

One slight issue I had was that the mouse movement was jerky/bouncy. Was that just an issue on my system? But that didn't distract from the experience at all for me so congratulations!

Developer

YES. the mouse input is awful. different resolutions/framerates completely mess it up, and it makes it feel really bad. do you have any links to resources i might be able to read up on to go down a path of much tighter mouse controls? it was so infuriating to not get right.

Submitted

I wish I could help but sadly I don’t have the knowledge and/or skills to get even close to what you’ve achieved! I’m sure there is someone here who will be able to help.

I hope that sometime in the future I can create something as good as this!

You should definitely continue development and either expand this story or implement another game using your engine.

Submitted

I have no words for this. I want more!

Submitted

Wonderful! Good solid movement, Important stuff marked well and the visuals really are fantastic!

Submitted

Stunning.

Ok THAT was incredible. Well done!

Viewing comments 21 to 2 of 21 · Next page · Last page