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Void Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #55 | 3.063 | 3.063 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #69 | 3.375 | 3.375 |
Impression (score low for unimpressive, high for impressive) | #73 | 2.375 | 2.375 |
Originality (score low for unoriginal, high for original ideas) | #92 | 1.813 | 1.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice work on this. Everything seems to work well. I think a really simple enhancement would be to add different colors/models for the spaceships and variable speeds too, if you ever choose to work more on this game.
You can see my review/testing of it here:
thank you dude
you have mad my day
so kind of you play testing it on your youtube channel, it really means a lot to me
you can shoot by using the k button , sorry I should have mentioned it in the game menu or at least in the description
Thank you once again
I just can't express my feelings in text , I'm out of words
I am impressed this is your first game; way better than my first Unity game. Congratulations on your first project! Add some random enemies, a bit more movement and (the hard part) some enemy movement patterns and this could turn into a very cool R-Type clone.
Thank you bro
I have paused the development of this for a while due to my upcoming exams
But all of your suggestions are getting into consideration , you can expect it to be in itch.io and play store as a complete indie game
I'm eternally grateful to you thank you a lot
Great for a first game! Keep improving it.
Thanks for your positive reply
Will Improve it
I'm trying to make it 3D
Congratulations for making your very first game and participating in your first jam You can be proud of yourself for making it!
I would suggest (after fixing the replay button bug) you to implement left and right movement followed by some kind of score and in the future some motion paths for the enemy ships. Overall for your first game a very good start with enough room for incremental improvement steps! Keep on learning and making games. But most important: Enjoy it!
Will try to get the replay bug fixed
Thanks for your positive comment
Good for a first attempt. Plenty of room to add extra gameplay, like sideways movement, shooting, powerups, different enemy types...
Reminds me a little bit of the Unity space shooter tutorial from the early days...
Thanks for your reply , it motivates me more
It looks nice. It appears this is sort of an endless dodger with up and down as the only keys.
I have an android version of this game, have created it after submitting it for the jam
I just can't find a way to fix the replay button bug
Thank you for your reply