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Wederen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #2 | 4.722 | 4.722 |
Originality (score low for unoriginal, high for original ideas) | #3 | 4.222 | 4.222 |
Overall | #7 | 4.028 | 4.028 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #15 | 4.167 | 4.167 |
Impression (score low for unimpressive, high for impressive) | #25 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well done. I particularly enjoyed the subtle ripple effects on the web as the wind was blowing.
Pretty neat, I liked the music!
The music fit perfectly with this one. A nice take on the theme and well executed. The nodes looked like spiderwebs especially after the wind stretches them. Well done.
Great concept, and I really like the two phases: first building and then letting the world get blown away. I found it a bit easy overall - and in fact, couldn't work out how to lose a level! For future development, perhaps consider a physics engine for the spiderweb - eg, individual web lines that are linked (think World of Goo). Box2d could help with this (I'm currently quite biased though, as I've just been learning that for one of my projects - and have been blown away by how excellent it is). T
The mouse control is very awkward. When you move the mouse quickly it skips parts and doesn't draw a solid line. Also the 'brush' seems offset to the top-left.
it's lovely to draw the web with the mouse, nice.