Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ViolenceInVideoGames

136
Posts
6
Followers
17
Following
A member registered Oct 28, 2021 · View creator page →

Creator of

Recent community posts

Art imitates life haha, I appreciate you checking it out. Thank you

haha Thank you for checking it out. That's okay about the score. Not counting "testing" my highscore is only waiting 3 minutes 😅 

Better score than mine haha I got too greedy! 

This game is fantastic, wonderful artwork, great level design, and filled with personality. Thank you for creating it.

Nice! A snake that enjoys coffee, I like it. The input seems a little delayed, but it works, well done.

Took me a second to figure it out but once I did I enjoyed it! It can get intense when you are waiting on the last step and keeping an eye on the current shift at the same time. I like it!

My weekly game night group isn't going to know what hit them

Very cool, I like it. "References" and "in jokes" made me laugh

(2 edits)

Thanks for checking it out! 

As far as the color that is displayed it depends on the hex value of two digits, I tried to line up the ARGB buttons but it wasn't completely clear.

Each 2 digits below the ARGB buttons are either bitwise AND or bitwise OR together with the memory location  and values.

Since a 2 digit hex value is between 0-255 I just use those numbers and assign them to the pixels at certain points on the screen.

Those points are then gradient to the other points which creates the color box. I wish I had explained where the points were on the screen but I wasn't sure how best to do that. I figured it was mostly to mess around with.

As far as the noise and fractal trees, the memory location and values are combined (bitwise OR)  and sections of that value are used to determine,  noise size, movement, pattern, and the fractals initial size, angle, and extentions. This was something else I wanted to fully explain but I wasn't sure if it would detract from playing with it if it was too wordy.

The middle fractal is constantly rotated just for the effect. The starting position of each fractal is also the points where the pixels are assigned their color values as well.

haha very true! Had to make a custom explicit decal for the five points on the color square, which was fun too.

Fractals are my favorite! Haha

Thank you for explaining! That makes sense. I'll have to try drawing something like that myself,  the result is very nice looking. 

(1 edit)

That made a HUGE difference. I was able to do Fair difficulty as well. Great work,  this is a lot of fun!

Chrome

Aw well I really enjoyed that, I updated my review score after finding the hints. The controls were a little difficult outside of the mini games. I hope you continue the story in the next jam. I enjoyed the exploration and inspecting items the most.

(1 edit)

Very cool idea and I like the fog of war effect. I am curious how you did that, the masking eludes me at the moment. 

I was always too late when it came to cargo and I was defeated by pirates. Still it was fun!

Good work!

The numbers don't fade away unfortunately.

I like what you were able to do. A game jam is a great place to learn a new thing and 3d is an interesting challenge.

(1 edit)

Oh ok I will give it another try then

Edit: That works thank you! A nice action rpg style game pretty cool. Was a bit difficult. I couldn't finish it but I will try again when I have more time.

This is great. I love RTS and would love to see one built with PGE as it is I am very impressed with the state of it. Good job.

Wow. This was a really cool game. The music, and sound were fantastic and it was quick to pick up and play. I wish there was a fast forward button or something because the sliding took too long some times. Also it was extremely challenging so I had to play on easy, I enjoyed the design and effects. 

Note: I did have some sound issues when there was a slight collision and the pucks wouldn't bounce away from each other. A back log of sounds would play over and over making a loud cacophony of sound.

Love the art style and it's fun to try to type faster.

Had trouble getting the web version to play

I liked the voice recording, it would be a good idea to add some bounds so the enemies don't travel so far away. Cool and simple fun though.

(2 edits)

I really enjoyed the music and the emotion of the story but I couldn't figure out what to do next. I would have liked a few more hints. I would like to see more of this. Also at some point I dropped the famicom and it dropped through the floor.

Edit: I found the hints, I will try again!

Couldn't get New Game button to work I tried left click and enter and space button.

I wasn't sure how a driving game would fit with the theme but I like how you did it. Nice job.

Had a hard time figuring out the mechanics. I wonder if they were introduced one at a time with a litle bit more information I could grasp it. Looks cool and I like the idea of management and making currency.

I enjoyed this one, there may be too many values to play with without enough feedback but I really like the idea and would like to see more.

Hey I watched you make this game! Now I understand the use of a static variable. Classic Sim-mon.

The comments at the end made me laugh. I got called a grandpa lol

I enjoyed the game, it may be a bit of a stretch on the theme but it was fun, perhaps a little long but I enjoyed the boss fight.

This took me a minute to fully understand the controls, adding some keyboard functionality would make some things easier I think or a right click drop down. Once I understood I REALLY enjoyed this. Gave me the same feelings as a sim manager type game. A little hard for me but fun. 

(1 edit)

I am always glad to see some narrative games in the jam! Very cool, though I had trouble collecting the pages for some reason

VERY addicting, would like to see more card types, perhaps some images and not just colors to increase the challenge and maybe a timer to beat for each stage. A lot of fun!

Nice! It took me a second to understand but once I read the instructions I figured it out, was still a challenge but it felt good to get it right!

Very fun, I liked the twist of remembering letters and things.

I hear this guy has a game engine. Gonna have to check that out.

Very fun, love the idea reminds me of a baba is you style of game.

Fantastic demo! I got 12 of the 22 gems, died 64 times and finished the level in 31 minutes. There are some extra secrets in the attic by the way to anyone who checks out the demo