I realize you are still updating but I found it terribly fun that I could 'air walk' all over the level. Pressing up and forward gave me anti-gravity!
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I very much enjoyed this.
Things that appealed to were the genre, progression (easy to start more challenging to master), and the bonus rules (monochromatic!).
An added aspect that worked for me was the colors. I am colorblind and the set of colors you used didn't impede my ability to play the game. Well done.
The scoring bonus is applied when you have more than a single stream of runoff. So, if you found a location that eventually flowed to 3 exits after, say, 60% of your liquid poured out you would achieve a much higher score than if you simply found the low point on the edge of the board. I suppose that could have been more explicit in some way.
As for logic and dynamic features a game might include I just never made it far enough for those additions.