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DinoPour eXtreme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.202 | 4.202 |
Impression (score low for unimpressive, high for impressive) | #2 | 4.000 | 4.000 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #3 | 4.476 | 4.476 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #3 | 4.571 | 4.571 |
Originality (score low for unoriginal, high for original ideas) | #18 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A great prototype! I loved the rain mechanics. It's nice that you get introduced new concepts throughout the game in an easy to understand manner. Level design is also quite good, as it forces to use the weather mechanics. Got a bit stuck with the freeze though, a restart to previous checkpoint would have been useful to get out of that situation. Keep up the great work! :)
Cool game, you should set filter mode on dinosaur sprites to point
Very unique gameplay and it perfectly matches with the theme. I finished it and really enjoyed it!
Very extreme gameplay.
Nice smooth controls.
Dinosaur.
A super cute game! Nice art & sounds.
You did quite well for your first platformer.
Good job.
Very good idea and it's cute. I like background music and jump sound effect. You did good for your first platformer.
Very good idea and it's cute. I like background music and jump sound effect. You did good for your first platformer.
That was fun, nice and funky music too.
Really cool idea and was a lot of fun to play! I like the raise/lower/freeze mechanics and it was really fun to rise and fall with the weather. Who knew dinosaurs could be so cool? My only recommendation would be to make the floating platforms look more different, I wasn't always sure what would rise with the water.
Very cool interpretation of the theme. At the beginning because there's only a two weather types, I really wanted an ON/OFF switch since it makes it easier to platform smoothly and quickly which is how I tend to play my platformers. I also found the delay between when you stop the rain and the water switches direction to confusing. I kept thinking the rain would instantly stop filling up the water and perhaps there would be a short delay before the water started to go back down. That to me feels like what should happen or maybe reduce the amount of the water that keeps rising of allowing a little more collision with the water before killing me because a few time I jumped when the platform was visible and I has stopped the water but when I landed the water was still rising up a little bit or worst yet, I jumped ever so slightly too soon and died when it looked like I landed on land.
There are just "improvements" I think the game over all is unique and has great potential for some clever platforming :D